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Hill Giant Mosstooth


Monster

Hill Giant Mosstooth

Giant, Hill Giant
Level 7
Minion Brute
EV 9 for four minions
4Size
6Speed
13Stamina
5Stability
4Free Strike
ImmunityDamage 3
Weakness
MovementClimb
With Captain+3 damage bonus to strikes
M+4Might
A-1Agility
R-1Reason
I-1Intuition
P-1Presence
l

Swing

Signature
KeywordsMeleeStrikeWeapon
DistanceMelee 3
TargetOne creature or object per minion
Power Roll+ 4
!4 damage
@7 damage
#8 damage; grabbed
Effect

The mosstooth can use a creature or object they have grabbed as a weapon for this ability, dealing an extra 5 damage to that creature or object and the target. They then end the grab and leave the creature or object prone in an unoccupied space adjacent to the target.

*

Distracted

Whenever the mosstooth targets a creature or object with an ability, any enemy within distance of the ability can use a free triggered action to distract the mosstooth. The mosstooth targets that enemy instead.

*Malice Features

At the start of any giant's turn, you can spend Malice to activate one of the following features. Giant Malice

*

Hurl Landscape

KeywordsAreaRangedWeapon
Distance4 cube within 10
TargetEach enemy in the area
!18 damage; prone and can't stand (save ends)
@14 damage; prone
#9 damage
Effect

A giant unearths a structure, hazard, or chunk of the encounter map and launches it to fill the area. Each target makes an Agility test.

*

Bellow

Each giant in the encounter takes a deep breath and yells, pushing each creature within 3 squares of them up to 10 squares. A creature who can be pushed by more than one giant is pushed by one giant of your choice.

*

Titanic Tear

A giant creates a fissure along the ground, either in a 15 x 2 line within 1 or a 10 x 3 line within 2, and that opens up to a depth of 6 squares. Each giant in the area can shift into the nearest unoccupied space outside the fissure. Each non-giant in the area makes an Agility test.

Source: Draw Steel: Monsters · printing 1.01