Hill Giant Clobberer¶
Hill Giant Clobberer
Clobberin' Club
A target who is already prone takes an extra 12 damage.
In suitably soft ground, the target is entrenched in a 2-square deep hole.
Hill Quake
Each target must make either a Might test or an Agility test.
The clobberer can choose to fall prone in order to double the forced movement distance.
You Ain't Getting Away
A creature within distance moves or shifts away from the clobberer.
The target makes an Agility test.
Destructive Path
The clobberer automatically destroys any mundane size 1 objects in their path when they move or are forced moved. They can break through any mundane wall made of wood, stone, or a similarly sturdy material this way as long as the wall is 2 squares thick or less.
Distracted
Whenever the clobberer targets a creature or object with an ability, any enemy within distance of the ability can use a free triggered action to distract the clobberer. The clobberer targets that enemy instead.