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Hill Giant Clobberer


Giant, Hill Giant

Hill Giant Clobberer

Level 7
Elite Brute
EV 36
4Size
6Speed
200Stamina
5Stability
8Free Strike
ImmunityDamage 3
Weakness
MovementClimb
With Captain
M+4Might
A-1Agility
R-1Reason
I-1Intuition
P-1Presence
ll
Main action

Clobberin' Club

Signature
KeywordsChargeMeleeStrikeWeapon
ActionMain action
DistanceMelee 3
TargetTwo creatures or objects
Power Roll+ 4
!12 damage
@17 damage; prone
#21 damage; prone
Effect

A target who is already prone takes an extra 12 damage.

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Main action

Stomp

KeywordsMeleeStrikeWeapon
ActionMain action
DistanceMelee 1
TargetOne creature or object
Power Roll+ 4
!14 damage; prone
@20 damage; prone; M < 3 can't stand (save ends)
#25 damage; prone; M < 4 can't stand (save ends)
Effect

In suitably soft ground, the target is entrenched in a 2-square deep hole.

ff
Maneuver

Hill Quake

KeywordsArea
ActionManeuver
Distance3 burst
TargetEach enemy in the area
!6 damage; vertical push 3
@2 damage; vertical push 2
#Push 2
Effect

Each target must make either a Might test or an Agility test.

Effect

The clobberer can choose to fall prone in order to double the forced movement distance.

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Triggered action

You Ain't Getting Away

KeywordsMelee
ActionTriggered action
DistanceMelee 3
TargetThe triggering creature
!Grabbed, and the target takes a bane on the Escape Grab maneuver
#No effect
Trigger

A creature within distance moves or shifts away from the clobberer.

Effect

The target makes an Agility test.

2 MaliceA target who would be grabbed by this ability is instead either vertical pushed up to 5 squares; or they take 5 damage, are knocked prone, and can't stand until the end of their next turn.
**
Trait

Destructive Path

The clobberer automatically destroys any mundane size 1 objects in their path when they move or are forced moved. They can break through any mundane wall made of wood, stone, or a similarly sturdy material this way as long as the wall is 2 squares thick or less.

**
Trait

Distracted

Whenever the clobberer targets a creature or object with an ability, any enemy within distance of the ability can use a free triggered action to distract the clobberer. The clobberer targets that enemy instead.

Source: Draw Steel: Monsters · printing 1.01