Skip to content

Fire Giant Red Fist


Monster

Fire Giant Red Fist

Fire Giant, Giant
Level 9
Elite Brute
EV 44
4Size
8Speed
240Stamina
5Stability
10Free Strike
ImmunityFire 9
Weakness
Movement
M+4Might
A+2Agility
R+0Reason
I+2Intuition
P+1Presence
l

Flaming Punch

Signature
KeywordsMeleeStrikeWeapon
DistanceMelee 3
TargetTwo creatures or objects
Power Roll+ 4
!14 fire damage; push 2
@19 fire damage; push 4; A < 3 burning (save ends)
#23 fire damage; push 6; A < 4 burning (save ends)
Effect

A burning creature takes 1d6 fire damage at the start of each of their turns. A burning object takes 1d6 fire damage at the end of each round.

l

Caldera

KeywordsArea
DistanceSpecial
TargetEach enemy and object in the area
Power Roll+ 4
!The distance is a 2 burst; 8 fire damage; M < 2 pull 2
@The distance is a 3 burst; 12 fire damage; M < 3 pull 4
#The distance is a 4 burst; 15 fire damage; M < 4 pull 6
Effect

The outermost squares of the area become a 1-square-tall wall of stone. The rest of the area is on fire until the end of the encounter. A creature who enters the area for the first time in a round or starts their turn there takes 3 fire damage.

f

Blazing Leap

ActionManeuver
DistanceSelf
TargetSelf
Effect

The red fist jumps up to 5 squares. Each creature adjacent to them when they land takes 5 fire damage.

)

Heat and Pressure

KeywordsMelee
ActionFree triggered action
DistanceMelee 3
TargetThe triggering creature
!Weakened and slowed (save ends)
@Weakened (EoT)
#No effect
Trigger

A creature within distance willingly moves or shifts away from the red fist.

Effect

The target makes a Might test. A target with fire immunity automatically obtains a tier 3 outcome.

)

Guardian Block

KeywordsMelee
DistanceMelee 3
TargetSelf
Trigger

An ally within distance is targeted by an enemy's ability.

Effect

The red fist becomes the target of the triggering ability, then can make a free strike against the enemy after the ability resolves.

*

Searing Skin

Whenever an adjacent enemy grabs the red fist or uses a melee ability against them, that enemy takes 5 fire damage.

*Malice Features

At the start of any giant's turn, you can spend Malice to activate one of the following features. Giant Malice

*

Hurl Landscape

KeywordsAreaRangedWeapon
Distance4 cube within 10
TargetEach enemy in the area
!18 damage; prone and can't stand (save ends)
@14 damage; prone
#9 damage
Effect

A giant unearths a structure, hazard, or chunk of the encounter map and launches it to fill the area. Each target makes an Agility test.

*

Bellow

Each giant in the encounter takes a deep breath and yells, pushing each creature within 3 squares of them up to 10 squares. A creature who can be pushed by more than one giant is pushed by one giant of your choice.

*

Titanic Tear

A giant creates a fissure along the ground, either in a 15 x 2 line within 1 or a 10 x 3 line within 2, and that opens up to a depth of 6 squares. Each giant in the area can shift into the nearest unoccupied space outside the fissure. Each non-giant in the area makes an Agility test.

Source: Draw Steel: Monsters · printing 1.01