Fire Giant Red Fist¶
Fire Giant Red Fist
Flaming Punch
A burning creature takes 1d6 fire damage at the start of each of their turns. A burning object takes 1d6 fire damage at the end of each round.
Caldera
The outermost squares of the area become a 1-square-tall wall of stone. The rest of the area is on fire until the end of the encounter. A creature who enters the area for the first time in a round or starts their turn there takes 3 fire damage.
Blazing Leap
The red fist jumps up to 5 squares. Each creature adjacent to them when they land takes 5 fire damage.
Heat and Pressure
A creature within distance willingly moves or shifts away from the red fist.
The target makes a Might test. A target with fire immunity automatically obtains a tier 3 outcome.
Guardian Block
An ally within distance is targeted by an enemy's ability.
The red fist becomes the target of the triggering ability, then can make a free strike against the enemy after the ability resolves.
Searing Skin
Whenever an adjacent enemy grabs the red fist or uses a melee ability against them, that enemy takes 5 fire damage.
*Malice Features
At the start of any giant's turn, you can spend Malice to activate one of the following features. Giant Malice
Hurl Landscape
A giant unearths a structure, hazard, or chunk of the encounter map and launches it to fill the area. Each target makes an Agility test.
Bellow
Each giant in the encounter takes a deep breath and yells, pushing each creature within 3 squares of them up to 10 squares. A creature who can be pushed by more than one giant is pushed by one giant of your choice.
Titanic Tear
A giant creates a fissure along the ground, either in a 15 x 2 line within 1 or a 10 x 3 line within 2, and that opens up to a depth of 6 squares. Each giant in the area can shift into the nearest unoccupied space outside the fissure. Each non-giant in the area makes an Agility test.