Fire Giant Red Fist¶
Fire Giant Red Fist
Flaming Punch
A burning creature takes 1d6 fire damage at the start of each of their turns. A burning object takes 1d6 fire damage at the end of each round.
Caldera
The outermost squares of the area become a 1-square-tall wall of stone. The rest of the area is on fire until the end of the encounter. A creature who enters the area for the first time in a round or starts their turn there takes 3 fire damage.
Blazing Leap
The red fist jumps up to 5 squares. Each creature adjacent to them when they land takes 5 fire damage.
Heat and Pressure
A creature within distance willingly moves or shifts away from the red fist.
Guardian Block
An ally within distance is targeted by an enemy's ability.
The red fist becomes the target of the triggering ability, then can make a free strike against the enemy after the ability resolves.
Searing Skin
Whenever an adjacent enemy grabs the red fist or uses a melee ability against them, that enemy takes 5 fire damage.
*Malice Features
At the start of any giant's turn, you can spend Malice to activate one of the following features. Giant Malice
Hurl Landscape
Bellow
Each giant in the encounter takes a deep breath and yells, pushing each creature within 3 squares of them up to 10 squares. A creature who can be pushed by more than one giant is pushed by one giant of your choice.
Titanic Tear
A giant creates a fissure along the ground, either in a 15 x 2 line within 1 or a 10 x 3 line within 2, and that opens up to a depth of 6 squares. Each giant in the area can shift into the nearest unoccupied space outside the fissure. Each non-giant in the area makes an Agility test.