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Frost Giant Storm Hurler


Monster

Frost Giant Storm Hurler

Frost Giant, Giant
Level 8
Elite Artillery
EV 40
4Size
7Speed
180Stamina
5Stability
9Free Strike
ImmunityCold 8
Weakness
Movement
M+4Might
A-1Agility
R+0Reason
I+0Intuition
P+0Presence
l

Ice Javelins

Signature
KeywordsMagicRangedStrike
DistanceRanged 15
TargetTwo creatures or objects
Power Roll+ 4
!13 cold damage
@18 cold damage; M < 3 bleeding (save ends)
#22 cold damage; M < 4 bleeding (save ends)
Effect

Whenever a creature bleeding this way takes damage from that condition, their speed decreases by 1 (to a minimum of 0) until that condition ends.

l

Flower of Frost

KeywordsMagicRanged
DistanceRanged 15
TargetSpecial
!14 cold damage; push 4; bleeding (save ends)
@11 cold damage; push 2; slowed (save ends)
#7 cold damage
Effect

The storm hurler throws three size 1L ice javelins into unoccupied squares within distance. Each javelin has 30 Stamina and fire weakness 5. At the start of the storm hurler's next turn, all javelins not destroyed explode in a shower of icicles. Each enemy and object within 3 squares of an exploding javelin makes an Agility test.

f

Ice Dance

KeywordsMelee
ActionManeuver
DistanceMelee 1
TargetOne giant ally
Effect

The storm hurler and the target each shift up to 6 squares while staying adjacent to each other. The target can then jump up to 5 squares and make a free strike.

)

Frozen Retribution

DistanceSelf
TargetSelf
Trigger

The storm hurler is targeted by a ranged strike.

Effect

The triggering strike has a double bane. If the strike obtains a tier 1 outcome, the storm hurler uses Ice Javelins against the creature who made it.

*

Kingdom of Isolation

The storm hurler is surrounded by a snowstorm. Any enemy who starts their turn within 2 squares of the storm hurler can't shift.

*Malice Features

At the start of any giant's turn, you can spend Malice to activate one of the following features. Giant Malice

*

Hurl Landscape

KeywordsAreaRangedWeapon
Distance4 cube within 10
TargetEach enemy in the area
!18 damage; prone and can't stand (save ends)
@14 damage; prone
#9 damage
Effect

A giant unearths a structure, hazard, or chunk of the encounter map and launches it to fill the area. Each target makes an Agility test.

*

Bellow

Each giant in the encounter takes a deep breath and yells, pushing each creature within 3 squares of them up to 10 squares. A creature who can be pushed by more than one giant is pushed by one giant of your choice.

*

Titanic Tear

A giant creates a fissure along the ground, either in a 15 x 2 line within 1 or a 10 x 3 line within 2, and that opens up to a depth of 6 squares. Each giant in the area can shift into the nearest unoccupied space outside the fissure. Each non-giant in the area makes an Agility test.

Source: Draw Steel: Monsters · printing 1.01