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Fire Giant Fireballer


Monster

Fire Giant Fireballer

Fire Giant, Giant
Level 9
Minion Harrier
EV 11 for four minions
4Size
7Speed
13Stamina
5Stability
3Free Strike
ImmunityFire 9
Weakness
Movement
With Captain+3 bonus to speed
M+4Might
A+2Agility
R+0Reason
I+2Intuition
P+1Presence
l

Blazing Leap

Signature
KeywordsAreaWeapon
Distance1 burst
TargetEach enemy and object in the area
Power Roll+ 4
!2 fire damage
@5 fire damage; push 1
#6 fire damage; push 2
Effect

The fireballer can jump up to 4 squares before using this ability.

*

Searing Skin

Whenever an adjacent enemy grabs the fireballer or uses a melee ability against them, that enemy takes 5 fire damage.

*Malice Features

At the start of any giant's turn, you can spend Malice to activate one of the following features. Giant Malice

*

Hurl Landscape

KeywordsAreaRangedWeapon
Distance4 cube within 10
TargetEach enemy in the area
!18 damage; prone and can't stand (save ends)
@14 damage; prone
#9 damage
Effect

A giant unearths a structure, hazard, or chunk of the encounter map and launches it to fill the area. Each target makes an Agility test.

*

Bellow

Each giant in the encounter takes a deep breath and yells, pushing each creature within 3 squares of them up to 10 squares. A creature who can be pushed by more than one giant is pushed by one giant of your choice.

*

Titanic Tear

A giant creates a fissure along the ground, either in a 15 x 2 line within 1 or a 10 x 3 line within 2, and that opens up to a depth of 6 squares. Each giant in the area can shift into the nearest unoccupied space outside the fissure. Each non-giant in the area makes an Agility test.

Source: Draw Steel: Monsters · printing 1.01