Giant Malice¶
Malice Features
Giant Malice
At the start of any giant's turn, you can spend Malice to activate one of the following features.
Main action
Hurl Landscape
3 Malice
AreaRangedWeapon
Distance
4 cube within 10
Targets
Each enemy in the area
Effect
A giant unearths a structure, hazard, or chunk of the encounter map and launches it to fill the area. Each target makes an Agility test.
Bellow
5 Malice
Each giant in the encounter takes a deep breath and yells, pushing each creature within 3 squares of them up to 10 squares. A creature who can be pushed by more than one giant is pushed by one giant of your choice.
Titanic Tear
7 Malice
A giant creates a fissure along the ground, either in a 15 x 2 line within 1 or a 10 x 3 line within 2, and that opens up to a depth of 6 squares. Each giant in the area can shift into the nearest unoccupied space outside the fissure. Each non-giant in the area makes an Agility test.
Source: Draw Steel: Monsters ·
printing 1.01