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Giant Malice


Malice Features

Giant Malice

At the start of any giant's turn, you can spend Malice to activate one of the following features.
🔳
Main action

Hurl Landscape

3 Malice
AreaRangedWeapon
Distance
4 cube within 10
Targets
Each enemy in the area
!18 damage; prone and can't stand (save ends)
@14 damage; prone
#9 damage
Effect

A giant unearths a structure, hazard, or chunk of the encounter map and launches it to fill the area. Each target makes an Agility test.

❇️

Bellow

5 Malice
Each giant in the encounter takes a deep breath and yells, pushing each creature within 3 squares of them up to 10 squares. A creature who can be pushed by more than one giant is pushed by one giant of your choice.
🔳

Titanic Tear

7 Malice
A giant creates a fissure along the ground, either in a 15 x 2 line within 1 or a 10 x 3 line within 2, and that opens up to a depth of 6 squares. Each giant in the area can shift into the nearest unoccupied space outside the fissure. Each non-giant in the area makes an Agility test.
!10 damage; the target falls into the fissure, and is prone and can't stand (EoT)
@10 damage; the target is prone and hanging onto the edge of the fissure
#The target can shift into the nearest unoccupied space outside the fissure.
Source: Draw Steel: Monsters · printing 1.01