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Granite Stone Giant


Monster

Granite Stone Giant

Giant, Stone Giant
Level 8
Elite Defender
EV 40
4Size
7Speed
247Stamina
10Stability
8Free Strike
Immunity
Weakness
MovementBurrow
M+4Might
A+1Agility
R+1Reason
I+2Intuition
P+1Presence
l

Jagged Stone Club

Signature
KeywordsMeleeStrikeWeapon
DistanceMelee 3
TargetTwo creatures or objects
Power Roll+ 4
!12 damage
@17 damage; R < 3 weakened (save ends)
#21 damage; R < 4 weakened (save ends)
Effect

If the target is already weakened, they are also bleeding (save ends).

l

Crag Burst

KeywordsArea
Distance2 burst
TargetEach enemy and object in the area
Power Roll+ 4
!6 damage; push 2
@10 damage; push 4
#14 damage; vertical push 4
Effect

The area is difficult terrain. Whenever a creature enters square in the area, they take 3 damage.

f

Castle Stone Shape

ActionManeuver
DistanceSelf
TargetSelf
Effect

The granite stone giant moves up to their speed and creates a 14 wall of stone in squares adjacent to the path of their movement.

)

Pillar

KeywordsMelee
DistanceMelee 3
TargetThe triggering creature or object
Trigger

A creature or object within distance moves or shifts away from the granite stone giant.

Effect

A 1-square pillar of stone rises 5 squares out of the ground beneath the target, who moves with the ground to its new elevation, then is vertical pushed 5 squares.

*

Stonebreaker Flesh

Whenever an enemy obtains a tier 1 outcome on a melee ability used against the granite stone giant, they take a bane on that ability until the end of the encounter.

*

Stone Swim

The granite stone giant can burrow through stone, but can't drag other creatures underground when they do so.

*Malice Features

At the start of any giant's turn, you can spend Malice to activate one of the following features. Giant Malice

*

Hurl Landscape

KeywordsAreaRangedWeapon
Distance4 cube within 10
TargetEach enemy in the area
!18 damage; prone and can't stand (save ends)
@14 damage; prone
#9 damage
Effect

A giant unearths a structure, hazard, or chunk of the encounter map and launches it to fill the area. Each target makes an Agility test.

*

Bellow

Each giant in the encounter takes a deep breath and yells, pushing each creature within 3 squares of them up to 10 squares. A creature who can be pushed by more than one giant is pushed by one giant of your choice.

*

Titanic Tear

A giant creates a fissure along the ground, either in a 15 x 2 line within 1 or a 10 x 3 line within 2, and that opens up to a depth of 6 squares. Each giant in the area can shift into the nearest unoccupied space outside the fissure. Each non-giant in the area makes an Agility test.

Source: Draw Steel: Monsters · printing 1.01