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Goblin Assassin


Monster

Goblin Assassin

Goblin, Humanoid
Level 1
Horde Ambusher
EV 3
1SSize
6Speed
15Stamina
0Stability
2Free Strike
Immunity
Weakness
MovementClimb
M-2Might
A+2Agility
R+0Reason
I+0Intuition
P-2Presence
l

Sword Stab

Signature
KeywordsMeleeStrikeWeapon
DistanceMelee 1
TargetOne creature or object
Power Roll+ 2
!4 damage
@6 damage
#7 damage
Effect

If this ability gains an edge or has a double edge, it deals an extra 2 damage.

l

Shadow Chains

KeywordsMagicRangedStrike
DistanceRanged 10
TargetThree creatures
Power Roll+ 2
!2 corruption damage; A < 0 restrained (save ends)
@4 corruption damage; A < 1 restrained (save ends)
#5 corruption damage; A < 2 restrained (save ends)
*

Slip Away

The assassin can attempt to hide even while observed.

*Malice Features

At the start of any goblin's turn, you can spend Malice to activate one of the following features. Goblin Malice

*

Goblin Mode

Each goblin in the encounter gains a +2 bonus to speed until the end of the round.

*

Tiny Stabs

Each enemy in the encounter takes 1 damage for each goblin adjacent to them.

*

Swamp Stink

The encounter map is covered in a green mist that lasts until the end of the round, and which can't be dispersed by wind. All areas of the map are difficult terrain for non-goblins, and each non-goblin on the map makes a Might test.

Source: Draw Steel: Monsters · printing 1.01