Goblin Assassin¶
Monster
Goblin Assassin
Goblin, Humanoid
Level 1
Horde Ambusher
EV 3
1SSize
6Speed
15Stamina
0Stability
2Free Strike
M-2Might
A+2Agility
R+0Reason
I+0Intuition
P-2Presence
Sword Stab
Signature
KeywordsMeleeStrikeWeapon
ActionMain action
DistanceMelee 1
TargetOne creature or object
Power Roll+ 2
!4 damage
@6 damage
#7 damage
Effect
If this ability gains an edge or has a double edge, it deals an extra 2 damage.
Shadow Chains
3 Malice
KeywordsMagicRangedStrike
ActionMain action
DistanceRanged 10
TargetThree creatures
Power Roll+ 2
!2 corruption damage; A < 0 restrained (save ends)
@4 corruption damage; A < 1 restrained (save ends)
#5 corruption damage; A < 2 restrained (save ends)
Crafty
The assassin doesn't provoke opportunity attacks by moving.
Slip Away
The assassin can attempt to hide even while observed.
*Malice Features
At the start of any goblin's turn, you can spend Malice to activate one of the following features. Goblin Malice
Goblin Mode
3 Malice
Each goblin in the encounter gains a +2 bonus to speed until the end of the round.
Tiny Stabs
5 Malice
Each enemy in the encounter takes 1 damage for each goblin adjacent to them.
Swamp Stink
7 Malice
The encounter map is covered in a green mist that lasts until the end of the round, and which can't be dispersed by wind. All areas of the map are difficult terrain for non-goblins, and each non-goblin on the map makes a Might test.
Source: Draw Steel: Monsters ·
printing 1.01