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Goblin Stinker


Monster

Goblin Stinker

Goblin, Humanoid
Level 1
Horde Controller
EV 3
1SSize
5Speed
10Stamina
0Stability
1Free Strike
Immunity
Weakness
MovementClimb
M-2Might
A+1Agility
R+0Reason
I+0Intuition
P+2Presence
l

Toxic Winds

Signature
KeywordsAreaMagicRanged
Distance3 cube within 15
TargetEach enemy in the area
Power Roll+ 2
!1 poison damage; slide 1
@2 poison damage; slide 2
#3 poison damage; slide 3
1+ MaliceFor each Malice spent, one target can be force moved 1 additional square.
f

Swamp Gas

KeywordsAreaMagicRanged
ActionManeuver
Distance3 cube within 10
TargetSpecial
Effect

The area is filled with a green haze that lasts until the start of the stinker's next turn or until the stinker is reduced to 0 Stamina, and which can't be dispersed by wind. The area is difficult terrain for non-goblins, and each non-goblin who moves in the area takes 2 poison damage for each square moved.

*Malice Features

At the start of any goblin's turn, you can spend Malice to activate one of the following features. Goblin Malice

*

Goblin Mode

Each goblin in the encounter gains a +2 bonus to speed until the end of the round.

*

Tiny Stabs

Each enemy in the encounter takes 1 damage for each goblin adjacent to them.

*

Swamp Stink

The encounter map is covered in a green mist that lasts until the end of the round, and which can't be dispersed by wind. All areas of the map are difficult terrain for non-goblins, and each non-goblin on the map makes a Might test.

Source: Draw Steel: Monsters · printing 1.01