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Goblin Warrior


Monster

Goblin Warrior

Goblin, Humanoid
Level 1
Horde Harrier
EV 3
1SSize
6Speed
15Stamina
0Stability
1Free Strike
Immunity
Weakness
MovementClimb
M-2Might
A+2Agility
R+0Reason
I+0Intuition
P-1Presence
l

Spear Charge

Signature
KeywordsChargeMeleeStrikeWeapon
DistanceMelee 1
TargetOne creature or object
Power Roll+ 2
!3 damage
@4 damage
#5 damage
l

Bury the Point

KeywordsMeleeStrikeWeapon
DistanceMelee 1
TargetOne creature
Power Roll+ 2
!5 damage; M < 0 bleeding (save ends)
@6 damage; M < 1 bleeding (save ends)
#7 damage; M < 2 bleeding (save ends)
*Malice Features

At the start of any goblin's turn, you can spend Malice to activate one of the following features. Goblin Malice

*

Goblin Mode

Each goblin in the encounter gains a +2 bonus to speed until the end of the round.

*

Tiny Stabs

Each enemy in the encounter takes 1 damage for each goblin adjacent to them.

*

Swamp Stink

The encounter map is covered in a green mist that lasts until the end of the round, and which can't be dispersed by wind. All areas of the map are difficult terrain for non-goblins, and each non-goblin on the map makes a Might test.

Source: Draw Steel: Monsters · printing 1.01