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Goblin Malice


Malice Features

Goblin Malice

At the start of any goblin's turn, you can spend Malice to activate one of the following features.
⭐️

Goblin Mode

3 Malice
Each goblin in the encounter gains a +2 bonus to speed until the end of the round.
❇️

Tiny Stabs

5 Malice
Each enemy in the encounter takes 1 damage for each goblin adjacent to them.
🌀

Swamp Stink

7 Malice
The encounter map is covered in a green mist that lasts until the end of the round, and which can't be dispersed by wind. All areas of the map are difficult terrain for non-goblins, and each non-goblin on the map makes a Might test.
!5 poison damage; the creature is weakened until the mist disappears.
@The creature is weakened until the mist disappears.
#No effect.
Source: Draw Steel: Monsters · printing 1.01