Goblin Runner¶
Monster
Goblin Runner
Goblin, Humanoid
Level 1
Minion Harrier
EV 3 for four minions
1SSize
6Speed
4Stamina
0Stability
1Free Strike
M-2Might
A+2Agility
R+0Reason
I+0Intuition
P-1Presence
Club Charge
Signature
KeywordsChargeMeleeStrikeWeapon
ActionMain action
DistanceMelee 1
TargetOne creature or object per minion
Power Roll+ 2
!1 damage
@2 damage
#3 damage
Crafty
The runner doesn't provoke opportunity attacks by moving.
*Malice Features
At the start of any goblin's turn, you can spend Malice to activate one of the following features. Goblin Malice
Goblin Mode
3 Malice
Each goblin in the encounter gains a +2 bonus to speed until the end of the round.
Tiny Stabs
5 Malice
Each enemy in the encounter takes 1 damage for each goblin adjacent to them.
Swamp Stink
7 Malice
The encounter map is covered in a green mist that lasts until the end of the round, and which can't be dispersed by wind. All areas of the map are difficult terrain for non-goblins, and each non-goblin on the map makes a Might test.
Source: Draw Steel: Monsters ·
printing 1.01