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Goblin Sniper


Monster

Goblin Sniper

Goblin, Humanoid
Level 1
Minion Artillery
EV 3 for four minions
1SSize
5Speed
3Stamina
0Stability
2Free Strike
Immunity
Weakness
MovementClimb
With Captain+5 bonus to ranged distance
M-2Might
A+2Agility
R+0Reason
I+0Intuition
P-1Presence
l

Bow

Signature
KeywordsRangedStrikeWeapon
DistanceRanged 10
TargetOne creature or object per minion
Power Roll+ 2
!2 damage
@4 damage
#5 damage
Effect

If the sniper doesn't use a move action this turn, this ability gains an edge.

*Malice Features

At the start of any goblin's turn, you can spend Malice to activate one of the following features. Goblin Malice

*

Goblin Mode

Each goblin in the encounter gains a +2 bonus to speed until the end of the round.

*

Tiny Stabs

Each enemy in the encounter takes 1 damage for each goblin adjacent to them.

*

Swamp Stink

The encounter map is covered in a green mist that lasts until the end of the round, and which can't be dispersed by wind. All areas of the map are difficult terrain for non-goblins, and each non-goblin on the map makes a Might test.

Source: Draw Steel: Monsters · printing 1.01