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Goblin Cursespitter


Monster

Goblin Cursespitter

Goblin, Humanoid
Level 1
Horde Hexer
EV 3
1SSize
5Speed
10Stamina
0Stability
1Free Strike
Immunity
Weakness
MovementClimb
M-2Might
A+1Agility
R+0Reason
I+2Intuition
P+0Presence
l

Eye of Surlach

Signature
KeywordsMagicRangedStrike
DistanceRanged 15
TargetOne creature
Power Roll+ 2
!3 corruption damage; I < 0 weakened (save ends)
@4 corruption damage; I < 1 weakened (save ends)
#5 corruption damage; I < 2 weakened (save ends)
f

Dizzying Hex

KeywordsMagicRangedStrike
ActionManeuver
DistanceRanged 10
TargetOne creature
Power Roll+ 2
!I < 0 prone
@I < 1 prone and can't stand (EoT)
#Prone; I < 2 can't stand (save ends)
*Malice Features

At the start of any goblin's turn, you can spend Malice to activate one of the following features. Goblin Malice

*

Goblin Mode

Each goblin in the encounter gains a +2 bonus to speed until the end of the round.

*

Tiny Stabs

Each enemy in the encounter takes 1 damage for each goblin adjacent to them.

*

Swamp Stink

The encounter map is covered in a green mist that lasts until the end of the round, and which can't be dispersed by wind. All areas of the map are difficult terrain for non-goblins, and each non-goblin on the map makes a Might test.

Source: Draw Steel: Monsters · printing 1.01