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War Spider


Monster

War Spider

Animal, Goblin
Level 1
Elite Mount
EV 12
3Size
7Speed
60Stamina
2Stability
4Free Strike
Immunity
Weakness
MovementClimb
M+2Might
A+1Agility
R-4Reason
I+0Intuition
P-3Presence
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Bite

Signature
KeywordsMeleeStrikeWeapon
DistanceMelee 1
TargetOne creature
Power Roll+ 2
!7 poison damage
@11 poison damage
#14 poison damage; M < 2 weakened (save ends)
2 MaliceFor any tier outcome, if the target has M < 3, they are weakened (save ends).
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Leg Blade

KeywordsMeleeStrikeWeapon
DistanceMelee 1
TargetTwo creatures or objects
Power Roll+ 2
!6 damage
@9 damage
#12 damage
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Trample

DistanceSelf
TargetSelf
Effect

The spider shifts up to their speed and uses Leg Blade against each creature who comes adjacent to them during the shift. The spider makes one power roll against all targets.

)

Skitter

DistanceSelf
TargetSelf
Trigger

The spider or any ally riding the spider takes damage.

Effect

The damage is halved, and the spider shifts up to 2 squares after the triggering effect resolves.

*

Ride Launcher

Any ally who leaps off the back of the spider can jump up to 6 squares without making a test, and takes no damage if they fall during the jump. After any ally jumps, the first melee strike the make on the same turn gains an edge.

*

Wide Back

While riding the spider, two size 1 allies can occupy the same space.

*Malice Features

At the start of any goblin's turn, you can spend Malice to activate one of the following features. Goblin Malice

*

Goblin Mode

Each goblin in the encounter gains a +2 bonus to speed until the end of the round.

*

Tiny Stabs

Each enemy in the encounter takes 1 damage for each goblin adjacent to them.

*

Swamp Stink

The encounter map is covered in a green mist that lasts until the end of the round, and which can't be dispersed by wind. All areas of the map are difficult terrain for non-goblins, and each non-goblin on the map makes a Might test.

Source: Draw Steel: Monsters · printing 1.01