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Human Brawler


Monster

Human Brawler

Human, Humanoid
Level 1
Platoon Brute
EV 6
1MSize
5Speed
40Stamina
0Stability
4Free Strike
ImmunityCorruption 1, psychic 1
Weakness
Movement
M+2Might
A+1Agility
R+0Reason
I+0Intuition
P+0Presence
l

Haymaker

Signature
KeywordsMeleeStrikeWeapon
DistanceMelee 1
TargetOne creature or object
Power Roll+ 2
!6 damage
@9 damage
#12 damage; M < 2 grabbed and the target takes a bane on the Escape Grab maneuver
Effect

A target who is already grabbed takes an extra 2 damage.

f

Throw

KeywordsMelee
ActionManeuver
DistanceMelee 1
TargetOne creature grabbed by the brawler
Effect

The brawler pushes the target up to 5 squares.

*

Shoot the Hostage

The brawler halves the damage from any strike if they have a creature or object grabbed of size 1S or larger. The grabbed creature or object takes the remaining damage.

*

Supernatural Insight

The brawler ignores concealment if it's granted by a supernatural effect.

*Malice Features

At the start of any human's turn, you can spend Malice to activate one of the following features. Human Malice

*

Alchemical Device

KeywordsAreaMagicRanged
ActionManeuver
Distance3 cube within 10
TargetEach enemy and object in the area
Power Roll+ 2
!4 corruption damage; A < 0 slowed (save ends)
@6 corruption damage; A < 1 slowed (save ends)
#9 corruption damage; A < 2 restrained (save ends)
Special

This ability can't be used by a minion.

*

Exploit Opening

Each human acting this turn gains an edge on abilities until the end of their turn, or has a double edge on any ability that targets an enemy affected by a condition.

*

Staying Power

Each non-minion human in the encounter regains Stamina equal to 5 times their level.

Source: Draw Steel: Monsters · printing 1.01