Human Blackguard¶
Human Blackguard
Zweihander Swing
One ally within 10 squares can make a free strike.
You!
The target is marked until the start of the blackguard's next turn. The blackguard and each of their allies gain an edge on abilities used against targets marked by the blackguard.
End Effect
At the end of each of their turns, the blackguard can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.
Supernatural Insight
The blackguard ignores concealment if it's granted by a supernatural effect.
Parry!
A creature makes a strike against the blackguard or an ally adjacent to them.
The damage is halved.
*Villain Actions
The blackguard shifts up to their speed. During or after this movement, they can use their Zweihander Swing twice.
The blackguard slides each target up to 5 squares.
The blackguard uses their Zweihander Swing against each target. Each ally within 5 squares of the area can then make a free strike against a target (one target per ally).