Human Death Acolyte¶
Monster
Human Death Acolyte
Human, Humanoid
Level 1
Minion Hexer
EV 3 for four minions
1MSize
5Speed
3Stamina
0Stability
1Free Strike
M+0Might
A+1Agility
R+0Reason
I+0Intuition
P+2Presence
Necrotic Bolt
Signature
KeywordsRangedStrikeWeapon
ActionMain action
DistanceRanged 10
TargetOne creature or object per minion
Power Roll+ 2
!1 corruption damage
@2 corruption damage
#3 corruption damage
Effect
One creature within 5 squares regains 1 Stamina.
Supernatural Insight
The death acolyte ignores concealment if it's granted by a supernatural effect.
*Malice Features
At the start of any human's turn, you can spend Malice to activate one of the following features. Human Malice
Alchemical Device
3 Malice
KeywordsAreaMagicRanged
ActionManeuver
Distance3 cube within 10
TargetEach enemy and object in the area
Power Roll+ 2
!4 corruption damage; A < 0 slowed (save ends)
@6 corruption damage; A < 1 slowed (save ends)
#9 corruption damage; A < 2 restrained (save ends)
Special
This ability can't be used by a minion.
Exploit Opening
5 Malice
Each human acting this turn gains an edge on abilities until the end of their turn, or has a double edge on any ability that targets an enemy affected by a condition.
Staying Power
7 Malice
Each non-minion human in the encounter regains Stamina equal to 5 times their level.
Source: Draw Steel: Monsters ·
printing 1.01