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Human Storm Mage


Human, Humanoid

Human Storm Mage

Level 3
Platoon Controller
EV 10
1MSize
5Speed
40Stamina
0Stability
5Free Strike
ImmunityCorruption 3, psychic 3
Weakness
Movement
With Captain
M+0Might
A+0Agility
R+2Reason
I+0Intuition
P+1Presence
ll
Main action

Lightning Bolt

Signature
KeywordsMagicRangedStrike
ActionMain action
DistanceRanged 15
TargetOne creature or object
Power Roll+ 2
!7 lightning damage
@10 lightning damage
#13 lightning damage
5 MaliceThe ability loses the Ranged and Strike keywords, takes the Area keyword, and is a 10 x 1 line within 15 that targets each enemy and object in the area.
ff
Maneuver

Gust of Wind

KeywordsAreaMagic
ActionManeuver
Distance5 cube within 1
TargetEach enemy and object in the area
Power Roll+ 2
!Slide 2; M < 0 slowed (save ends)
@Slide 4; M < 1 slowed (save ends)
#Slide 6; M < 2 slowed (save ends)
Effect

The gust of wind disperses gas or vapor and extinguishes any flames, including supernatural effects.

**
Trait

Arcane Shield

Any melee ability targeting the storm mage takes a bane. Additionally, whenever the mage takes damage from an adjacent enemy, the enemy takes 2 lightning damage, and if they have R < 1 they are pushed up to 2 squares.

**
Trait

Supernatural Insight

The storm mage ignores concealment if it's granted by a supernatural effect.

Source: Draw Steel: Monsters · printing 1.01