Human Malice¶
Malice Features
Human Malice
At the start of any human's turn, you can spend Malice to activate one of the following features.
Maneuver
Alchemical Device
3 Malice
AreaMagicRanged
Distance
3 cube within 10
Targets
Each enemy and object in the area
Power Roll+ 2
!4 corruption damage; A < 0 slowed (save ends)
@6 corruption damage; A < 1 slowed (save ends)
#9 corruption damage; A < 2 restrained (save ends)
Special
This ability can't be used by a minion.
Exploit Opening
5 Malice
Each human acting this turn gains an edge on abilities until the end of their turn, or has a double edge on any ability that targets an enemy affected by a condition.
Staying Power
7 Malice
Source: Draw Steel: Monsters ·
printing 1.01