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Human Malice


Malice Features

Human Malice

At the start of any human's turn, you can spend Malice to activate one of the following features.
🔳
Maneuver

Alchemical Device

3 Malice
AreaMagicRanged
Distance
3 cube within 10
Targets
Each enemy and object in the area
Power Roll+ 2
!4 corruption damage; A < 0 slowed (save ends)
@6 corruption damage; A < 1 slowed (save ends)
#9 corruption damage; A < 2 restrained (save ends)
Special

This ability can't be used by a minion.

⭐️

Exploit Opening

5 Malice
Each human acting this turn gains an edge on abilities until the end of their turn, or has a double edge on any ability that targets an enemy affected by a condition.
⭐️

Staying Power

7 Malice
Each non-minion human in the encounter regains Stamina equal to 5 times their level.
Source: Draw Steel: Monsters · printing 1.01