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Human Bandit Chief


Human, Humanoid

Human Bandit Chief

Level 3
Leader
EV 20
1MSize
5Speed
120Stamina
2Stability
5Free Strike
ImmunityCorruption 4, psychic 4
Weakness
Movement
With Captain
M+2Might
A+3Agility
R+2Reason
I+3Intuition
P+2Presence
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Main action

Whip and Magic Longsword

Signature
KeywordsMagicMeleeStrikeWeapon
ActionMain action
DistanceMelee 2
TargetTwo enemies or objects
Power Roll+ 3
!8 damage; pull 1
@12 damage; pull 2
#15 damage; pull 3
Effect

Any target who is adjacent to the bandit chief after the power roll is resolved takes 3 corruption damage.

2 MaliceThis ability targets one additional target.
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Maneuver

Kneel, Peasant!

KeywordsMelee
ActionManeuver
DistanceMelee 1
TargetOne enemy
Power Roll+ 3
!Push 1; M < 1 prone
@Push 2; M < 2 prone
#Push 4; M < 3 prone
2 MaliceThe ability takes the Area keyword, loses the Melee keyword, and is a 1 burst that targets each enemy in the area.
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Triggered action

Bloodstones

KeywordsMagic
ActionTriggered action
DistanceSelf
TargetSelf
Trigger

The bandit chief makes a power roll.

Effect

The bandit chief takes 5 corruption damage and increases the outcome of the power roll by one tier. This damage can't be reduced in any way.

**

At the end of each of their turns, the bandit chief can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.

**
Trait

Supernatural Insight

The bandit chief ignores concealment if it's granted by a supernatural effect.

*Villain Actions
**

Shoot!

KeywordsArea
Distance10 burst
TargetEach artillery ally in the area
Effect

Each target makes a ranged free strike.

**

Form Up!

KeywordsArea
Distance10 burst
TargetEach ally in the area
Effect

Each target shifts up to their speed. Additionally, until the end of the encounter, while the bandit chief or any ally is adjacent to a target, they have damage immunity 2.

**

Lead From the Front

Keywords-
DistanceSelf
TargetSelf
Effect

The bandit chief shifts up to 10 squares regardless of their speed. During or after this movement, they can use their Whip and Magic Longsword against up to four targets. Additionally, one ally adjacent to each target can make a free strike against that target.

Source: Draw Steel: Monsters · printing 1.01