Human Bandit Chief¶
Human Bandit Chief
Whip and Magic Longsword
Any target who is adjacent to the bandit chief after the power roll is resolved takes 3 corruption damage.
Kneel, Peasant!
Bloodstones
The bandit chief makes a power roll.
The bandit chief takes 5 corruption damage and increases the outcome of the power roll by one tier. This damage can't be reduced in any way.
End Effect
At the end of each of their turns, the bandit chief can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.
Supernatural Insight
The bandit chief ignores concealment if it's granted by a supernatural effect.
*Villain Actions
Each target makes a ranged free strike.
The bandit chief shifts up to 10 squares regardless of their speed. During or after this movement, they can use their Whip and Magic Longsword against up to four targets. Additionally, one ally adjacent to each target can make a free strike against that target.