Skip to content

Human Scoundrel


Human, Humanoid

Human Scoundrel

Level 1
Platoon Ambusher
EV 6
1MSize
5Speed
30Stamina
0Stability
4Free Strike
ImmunityCorruption 1, psychic 1
Weakness
Movement
With Captain
M+0Might
A+2Agility
R+0Reason
I+0Intuition
P+1Presence
ll
Main action

Rapier and Dagger

Signature
KeywordsMeleeStrikeWeapon
ActionMain action
DistanceMelee 1
TargetOne creature or object
Power Roll+ 2
!6 damage
@9 damage
#12 damage
2 MaliceIf this ability gains an edge or has a double edge, it deals an extra 2 damage.
ll
Main action

Dagger Storm

Keywords-
ActionMain action
Distance-
Target-

The scoundrel uses Rapier and Dagger against up to three targets. They shift up to 2 squares before or after each strike.

**
Trait

Supernatural Insight

The scoundrel ignores concealment if it's granted by a supernatural effect.

Source: Draw Steel: Monsters · printing 1.01