Human Death Cultist¶
Monster
Human Death Cultist
Human, Humanoid
Level 2
Platoon Support
EV 8
1MSize
5Speed
40Stamina
0Stability
4Free Strike
M+0Might
A+1Agility
R+0Reason
I+0Intuition
P+2Presence
Death Scythe
Signature
KeywordsMagicMeleeRangedStrikeWeapon
ActionMain action
DistanceMelee 1 or ranged 10
TargetOne creature or object
Power Roll+ 2
KeywordsArea
ActionManeuver
Distance5 burst
TargetEach dead minion in the area
Effect
Each target who died during this encounter revives with full Stamina. They immediately die at the end of the encounter or if the death cultist is killed. A target can be revived multiple times by this ability.
Supernatural Insight
The death cultist ignores concealment if it's granted by a supernatural effect.
*Malice Features
At the start of any human's turn, you can spend Malice to activate one of the following features. Human Malice
Alchemical Device
3 Malice
KeywordsAreaMagicRanged
ActionManeuver
Distance3 cube within 10
TargetEach enemy and object in the area
Power Roll+ 2
!4 corruption damage; A < 0 slowed (save ends)
@6 corruption damage; A < 1 slowed (save ends)
#9 corruption damage; A < 2 restrained (save ends)
Special
This ability can't be used by a minion.
Exploit Opening
5 Malice
Each human acting this turn gains an edge on abilities until the end of their turn, or has a double edge on any ability that targets an enemy affected by a condition.
Staying Power
7 Malice
Each non-minion human in the encounter regains Stamina equal to 5 times their level.
Source: Draw Steel: Monsters ·
printing 1.01