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Human Death Cultist


Monster

Human Death Cultist

Human, Humanoid
Level 2
Platoon Support
EV 8
1MSize
5Speed
40Stamina
0Stability
4Free Strike
ImmunityCorruption 2, psychic 2
Weakness
Movement
M+0Might
A+1Agility
R+0Reason
I+0Intuition
P+2Presence
l

Death Scythe

Signature
KeywordsMagicMeleeRangedStrikeWeapon
DistanceMelee 1 or ranged 10
TargetOne creature or object
Power Roll+ 2
!6 corruption damage
@9 corruption damage
#12 corruption damage; I < 2 weakened (save ends)
2 MaliceThe death cultist regains Stamina equal to half the damage dealt.
f

Rise, My Minions

KeywordsArea
ActionManeuver
Distance5 burst
TargetEach dead minion in the area
Effect

Each target who died during this encounter revives with full Stamina. They immediately die at the end of the encounter or if the death cultist is killed. A target can be revived multiple times by this ability.

*

Supernatural Insight

The death cultist ignores concealment if it's granted by a supernatural effect.

*Malice Features

At the start of any human's turn, you can spend Malice to activate one of the following features. Human Malice

*

Alchemical Device

KeywordsAreaMagicRanged
ActionManeuver
Distance3 cube within 10
TargetEach enemy and object in the area
Power Roll+ 2
!4 corruption damage; A < 0 slowed (save ends)
@6 corruption damage; A < 1 slowed (save ends)
#9 corruption damage; A < 2 restrained (save ends)
Special

This ability can't be used by a minion.

*

Exploit Opening

Each human acting this turn gains an edge on abilities until the end of their turn, or has a double edge on any ability that targets an enemy affected by a condition.

*

Staying Power

Each non-minion human in the encounter regains Stamina equal to 5 times their level.

Source: Draw Steel: Monsters · printing 1.01