Human Trickshot¶
Monster
Human Trickshot
Human, Humanoid
Level 1
Platoon Artillery
EV 6
1MSize
5Speed
20Stamina
0Stability
4Free Strike
M+0Might
A+2Agility
R+0Reason
I+1Intuition
P+0Presence
Trick Crossbow
Signature
KeywordsMeleeRangedStrikeWeapon
ActionMain action
DistanceMelee 1 or ranged 15
TargetOne creature or object
Power Roll+ 2
!6 damage
@9 damage
#12 damage
Effect
This ability ignores cover and concealment.
3 MaliceThis ability targets one additional target.
Supernatural Insight
The trickshot ignores concealment if it's granted by a supernatural effect.
*Malice Features
At the start of any human's turn, you can spend Malice to activate one of the following features. Human Malice
Alchemical Device
3 Malice
KeywordsAreaMagicRanged
ActionManeuver
Distance3 cube within 10
TargetEach enemy and object in the area
Power Roll+ 2
!4 corruption damage; A < 0 slowed (save ends)
@6 corruption damage; A < 1 slowed (save ends)
#9 corruption damage; A < 2 restrained (save ends)
Special
This ability can't be used by a minion.
Exploit Opening
5 Malice
Each human acting this turn gains an edge on abilities until the end of their turn, or has a double edge on any ability that targets an enemy affected by a condition.
Staying Power
7 Malice
Each non-minion human in the encounter regains Stamina equal to 5 times their level.
Source: Draw Steel: Monsters ·
printing 1.01