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Orc Bloodrunner


Humanoid, Orc

Orc Bloodrunner

Level 3
Platoon Harrier
EV 10
1MSize
8Speed
50Stamina
0Stability
5Free Strike
Immunity
Weakness
Movement
With Captain
M+2Might
A+2Agility
R+0Reason
I+1Intuition
P+1Presence
ll
Main action

Shield Bash

Signature
KeywordsMeleeStrikeWeapon
ActionMain action
DistanceMelee 1
TargetOne creature or object
Power Roll+ 2
!7 damage; push special
@10 damage; push special
#13 damage; push special or prone
Effect

The forced movement distance is equal to the number of squares the bloodrunner moved on their turn before using this ability. An ally targeted by this ability ignores the damage and can move up to that same distance.

2 MaliceAn ally targeted by this ability can make a free strike after the forced movement is resolved.
**
Trait

Unimpeded

The bloodrunner can end their movement in a prone creature's space. The first time on a turn that a bloodrunner enters any creature's space, that creature takes 3 damage.

**
Trait

Relentless

If the bloodrunner is reduced to 0 Stamina, they can make a free strike before dying. If the target of the free strike is reduced to 0 Stamina, the bloodrunner is reduced to 1 Stamina instead.

Source: Draw Steel: Monsters · printing 1.01