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Orc Godcaller


Monster

Orc Godcaller

Humanoid, Orc
Level 1
Platoon Support
EV 6
1MSize
6Speed
30Stamina
0Stability
3Free Strike
Immunity
Weakness
Movement
M+1Might
A+0Agility
R+0Reason
I+1Intuition
P+2Presence
l

Power Chord

Signature
KeywordsMagicMeleeRangedStrike
DistanceMelee 1 or ranged 10
TargetOne creature or object
Power Roll+ 2
!5 sonic damage
@7 sonic damage
#9 sonic damage; P < 2 weakened (save ends)
l

Cadenza

KeywordsMagicRanged
DistanceRanged 10
TargetOne ally
Effect

The target moves up to their speed and can use a main action.

3 MaliceThe godcaller targets a second ally.
f

Rallying Ostinato

KeywordsMagicRanged
ActionManeuver
DistanceRanged 10
TargetSelf and three allies
Effect

Each target regains 15 Stamina and ignores difficult terrain until the end of the encounter.

*

Relentless

If the godcaller is reduced to 0 Stamina, they can make a free strike before dying. If the target of the free strike is reduced to 0 Stamina, the godcaller is reduced to 1 Stamina instead.

*Malice Features

At the start of any orc's turn, you can spend Malice to activate one of the following features. Orc Malice

*

Overwhelming March

Each orc shifts up to their speed, moving through enemy spaces if they can. Each enemy passed through during this movement makes a Might test.

*

Mohler Trench

An orc acting this turn summons 2 mohlers out of the ground, who dig a trench that is a 10 x 1 line within 10 squares when they appear. The trench is 2 squares deep and is difficult terrain. The trench can't be created directly underneath creatures.

*

Mohler Cavity

The ground shakes as a group of mohlers dig a 5 cube pit beneath an area where at least one creature is on the ground. The area is difficult terrain. Each orc in the area can shift into the nearest unoccupied space outside the pit before it is completed. Each nonorc in the area makes an Agility test.

Source: Draw Steel: Monsters · printing 1.01