Skip to content

Orc Eye of Grole


Monster

Orc Eye of Grole

Humanoid, Orc
Level 1
Platoon Artillery
EV 6
1MSize
6Speed
20Stamina
0Stability
4Free Strike
ImmunityCold, fire, or lightning
Weakness
Movement
M+1Might
A+1Agility
R+0Reason
I+0Intuition
P+2Presence
*

Elemental Affinity

The eye has an affinity for one of the following damage types cold, fire, or lightning. The chosen type determines the eye's damage immunity and the damage dealt by their abilities.

l

Elemental Discharge

Signature
KeywordsMagicRangedStrike
DistanceRanged 10
TargetOne creature or object
Power Roll+ 2
!6 damage; push 2, or the eye shifts up to 2 squares away from the target
@9 damage; slide 4, or the eye shifts up to 4 squares away from the target
#12 damage; slide 6, or the eye shifts up to 6 squares away from the target
Effect

This ability deals cold, fire, or lightning damage.

l

Power Burst

KeywordsAreaMagic
Distance5 x 2 line within 1
TargetEach enemy in the area
Power Roll+ 2
!3 damage; push 2
@5 damage; push 3
#8 damage; push 4, prone
Effect

This ability deals cold, fire, or lightning damage, and any enemy targeted by the ability has damage weakness 3 to the same damage type (save ends).

*

Relentless

If the eye is reduced to 0 Stamina, they can make a free strike before dying. If the target of the free strike is reduced to 0 Stamina, the eye is reduced to 1 Stamina instead.

*Malice Features

At the start of any orc's turn, you can spend Malice to activate one of the following features. Orc Malice

*

Overwhelming March

Each orc shifts up to their speed, moving through enemy spaces if they can. Each enemy passed through during this movement makes a Might test.

*

Mohler Trench

An orc acting this turn summons 2 mohlers out of the ground, who dig a trench that is a 10 x 1 line within 10 squares when they appear. The trench is 2 squares deep and is difficult terrain. The trench can't be created directly underneath creatures.

*

Mohler Cavity

The ground shakes as a group of mohlers dig a 5 cube pit beneath an area where at least one creature is on the ground. The area is difficult terrain. Each orc in the area can shift into the nearest unoccupied space outside the pit before it is completed. Each nonorc in the area makes an Agility test.

Source: Draw Steel: Monsters · printing 1.01