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Orc Juggernaut


Monster

Orc Juggernaut

Humanoid, Orc
Level 3
Platoon Brute
EV 10
1LSize
6Speed
60Stamina
0Stability
5Free Strike
Immunity
Weakness
Movement
M+2Might
A+2Agility
R-1Reason
I-1Intuition
P+2Presence
l

Haymaker Greataxe

Signature
KeywordsMeleeStrikeWeapon
DistanceMelee 1
TargetOne creature or object
Power Roll+ 2
!7 damage
@11 damage; prone
#14 damage; prone; M < 2 bleeding (save ends)
Effect

A target who is already prone takes an extra 6 damage.

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Hrraaaaaagh!

ActionFree triggered action
DistanceSelf
TargetSelf
Trigger

The juggernaut takes damage.

Effect

The juggernaut moves up to their speed and can make a free strike.

*

Blood in the Water

Whenever the juggernaut willingly moves, they can move 3 additional squares if they end their movement closer to a prone creature.

*

Relentless

If the juggernaut is reduced to 0 Stamina, they can make a free strike before dying. If the target of the free strike is reduced to 0 Stamina, the juggernaut is reduced to 1 Stamina instead.

*Malice Features

At the start of any orc's turn, you can spend Malice to activate one of the following features. Orc Malice

*

Overwhelming March

Each orc shifts up to their speed, moving through enemy spaces if they can. Each enemy passed through during this movement makes a Might test.

*

Mohler Trench

An orc acting this turn summons 2 mohlers out of the ground, who dig a trench that is a 10 x 1 line within 10 squares when they appear. The trench is 2 squares deep and is difficult terrain. The trench can't be created directly underneath creatures.

*

Mohler Cavity

The ground shakes as a group of mohlers dig a 5 cube pit beneath an area where at least one creature is on the ground. The area is difficult terrain. Each orc in the area can shift into the nearest unoccupied space outside the pit before it is completed. Each nonorc in the area makes an Agility test.

Source: Draw Steel: Monsters · printing 1.01