Orc Warleader¶
Orc Warleader
Go.
The target moves up to their speed and can use a main action.
Mace Lariat
Lockdown
Each target moves up to their speed and can use the Grab maneuver, which gains an edge.
Courtesy Call
The target obtains a tier 1 outcome on one power roll.
The target has a double edge on their next power roll before the end of the encounter.
At the end of each of their turns, the warleader can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.
Relentless
If the warleader is reduced to 0 Stamina, they can make a free strike before dying. If the target of the free strike is reduced to 0 Stamina, the warleader is reduced to 1 Stamina instead.
*Villain Actions
Close In
Each target moves up to their speed. Each enemy adjacent to a target after this move makes an Intuition test.
Familial Reinforcements
The warleader shifts up to their speed, and four orc blitzers appear in unoccupied spaces within distance.
I'll Do This Myself
Three times in succession, the warleader shifts up to their speed and can use Mace Lariat.
*Malice Features
At the start of any orc's turn, you can spend Malice to activate one of the following features. Orc Malice
Overwhelming March
Each orc shifts up to their speed, moving through enemy spaces if they can. Each enemy passed through during this movement makes a Might test.
Mohler Trench
An orc acting this turn summons 2 mohlers out of the ground, who dig a trench that is a 10 x 1 line within 10 squares when they appear. The trench is 2 squares deep and is difficult terrain. The trench can't be created directly underneath creatures.
Mohler Cavity
The ground shakes as a group of mohlers dig a 5 cube pit beneath an area where at least one creature is on the ground. The area is difficult terrain. Each orc in the area can shift into the nearest unoccupied space outside the pit before it is completed. Each nonorc in the area makes an Agility test.