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Orc Warleader


Monster

Orc Warleader

Humanoid, Orc
Level 3
Leader
EV 20
1MSize
6Speed
120Stamina
2Stability
5Free Strike
Immunity
Weakness
Movement
M+3Might
A+2Agility
R+1Reason
I+2Intuition
P+2Presence
l

Go.

Signature
KeywordsRanged
DistanceRanged 10
TargetOne ally
Effect

The target moves up to their speed and can use a main action.

1 MaliceThe warleader targets two allies.
3 MaliceThe warleader targets one ally and a minion squad.
l

Mace Lariat

KeywordsMeleeStrikeWeapon
DistanceMelee 1
TargetEach enemy
Power Roll+ 3
!7 damage; push 1; M < 1 dazed (save ends)
@10 damage; push 3; M < 2 dazed (save ends)
#13 damage; push 5; M < 3 dazed (save ends)
f

Lockdown

KeywordsRanged
ActionManeuver
DistanceSelf and ranged 10
TargetSelf and three allies
Effect

Each target moves up to their speed and can use the Grab maneuver, which gains an edge.

)

Courtesy Call

KeywordsRanged
DistanceRanged 10
TargetOne creature
Trigger

The target obtains a tier 1 outcome on one power roll.

Effect

The target has a double edge on their next power roll before the end of the encounter.

At the end of each of their turns, the warleader can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.

*

Relentless

If the warleader is reduced to 0 Stamina, they can make a free strike before dying. If the target of the free strike is reduced to 0 Stamina, the warleader is reduced to 1 Stamina instead.

*Villain Actions
*

Close In

KeywordsArea
Distance10 burst
TargetEach ally in the area
!Frightened of the warleader (save ends)
@Frightened of the warleader (EoT)
#No effect
Effect

Each target moves up to their speed. Each enemy adjacent to a target after this move makes an Intuition test.

*

Familial Reinforcements

KeywordsRanged
DistanceRanged 10
TargetSelf
Effect

The warleader shifts up to their speed, and four orc blitzers appear in unoccupied spaces within distance.

*

I'll Do This Myself

DistanceSelf
TargetSelf
Effect

Three times in succession, the warleader shifts up to their speed and can use Mace Lariat.

*Malice Features

At the start of any orc's turn, you can spend Malice to activate one of the following features. Orc Malice

*

Overwhelming March

Each orc shifts up to their speed, moving through enemy spaces if they can. Each enemy passed through during this movement makes a Might test.

*

Mohler Trench

An orc acting this turn summons 2 mohlers out of the ground, who dig a trench that is a 10 x 1 line within 10 squares when they appear. The trench is 2 squares deep and is difficult terrain. The trench can't be created directly underneath creatures.

*

Mohler Cavity

The ground shakes as a group of mohlers dig a 5 cube pit beneath an area where at least one creature is on the ground. The area is difficult terrain. Each orc in the area can shift into the nearest unoccupied space outside the pit before it is completed. Each nonorc in the area makes an Agility test.

Source: Draw Steel: Monsters · printing 1.01