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Orc Bloodspark


Monster

Orc Bloodspark

Humanoid, Orc
Level 1
Minion Artillery
EV 3 for four minions
1MSize
6Speed
3Stamina
0Stability
2Free Strike
Immunity
Weakness
Movement
With Captain+2 bonus to forced movement distance
M+0Might
A+1Agility
R+0Reason
I+0Intuition
P+2Presence
l

Explosive Mote

Signature
KeywordsMagicRangedStrike
DistanceRanged 10
TargetOne creature or object per minion
Power Roll+ 2
!2 damage; push 1, or the bloodspark can shift 1 square away from the target
@4 damage; push 2, or the bloodspark shifts up to 2 squares away from the target
#5 damage; push 4, or the bloodspark shifts up to 4 squares away from the target
*

Bloodfire Bur

If the bloodspark is reduced to 0 Stamina, they can make a free strike before dying.

*Malice Features

At the start of any orc's turn, you can spend Malice to activate one of the following features. Orc Malice

*

Overwhelming March

Each orc shifts up to their speed, moving through enemy spaces if they can. Each enemy passed through during this movement makes a Might test.

*

Mohler Trench

An orc acting this turn summons 2 mohlers out of the ground, who dig a trench that is a 10 x 1 line within 10 squares when they appear. The trench is 2 squares deep and is difficult terrain. The trench can't be created directly underneath creatures.

*

Mohler Cavity

The ground shakes as a group of mohlers dig a 5 cube pit beneath an area where at least one creature is on the ground. The area is difficult terrain. Each orc in the area can shift into the nearest unoccupied space outside the pit before it is completed. Each nonorc in the area makes an Agility test.

Source: Draw Steel: Monsters · printing 1.01