Scyza¶
Scyza
Clawed Kick
The scyza roars, and if the target has I < 2, they are frightened (save ends).
Whiptail
Crestfall
Sandstorm
The scyza kicks up a sandstorm, granting concealment to themself and any ally in the area until the end of the scyza's next turn. Each enemy in the area makes an Intuition test.
Brace and Break
The scyza or an ally riding the scyza is targeted by an ability.
Any damage dealt by the triggering ability is halved. If the creature or object who used the ability is within 3 squares of the scyza, the scyza can make a free strike against them.
Terrible Beast
The scyza deals an extra 6 damage with abilities used against objects.
War Harness
While riding the scyza, three size 1 allies can occupy the same space.
*Malice Features
At the start of any orc's turn, you can spend Malice to activate one of the following features. Orc Malice
Overwhelming March
Each orc shifts up to their speed, moving through enemy spaces if they can. Each enemy passed through during this movement makes a Might test.
Mohler Trench
An orc acting this turn summons 2 mohlers out of the ground, who dig a trench that is a 10 x 1 line within 10 squares when they appear. The trench is 2 squares deep and is difficult terrain. The trench can't be created directly underneath creatures.
Mohler Cavity
The ground shakes as a group of mohlers dig a 5 cube pit beneath an area where at least one creature is on the ground. The area is difficult terrain. Each orc in the area can shift into the nearest unoccupied space outside the pit before it is completed. Each nonorc in the area makes an Agility test.