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Orc Rampart


Monster

Orc Rampart

Humanoid, Orc
Level 2
Platoon Defender
EV 8
1LSize
6Speed
59Stamina
2Stability
4Free Strike
Immunity
Weakness
Movement
M+2Might
A+2Agility
R+2Reason
I+2Intuition
P+2Presence
l

My Spear, My Foe

Signature
KeywordsMeleeStrikeWeapon
DistanceMelee 1
TargetOne creature or object
Power Roll+ 2
!6 damage
@9 damage; taunted (EoT)
#12 damage; taunted (EoT)
Effect

This ability has a double edge against any target who dealt damage to the rampart this round.

f

Castling

ActionManeuver
DistanceSelf; see below
TargetOne ally
Effect

The rampart moves or shifts up to their speed adjacent to the target, then can swap places with the target.

)

No.

DistanceSelf
TargetSelf
Trigger

A creature targets an ally adjacent to the rampart with an ability that doesn't also target the rampart.

Effect

The rampart becomes the target of the triggering ability instead.

*

Relentless

If the rampart is reduced to 0 Stamina, they can make a free strike before dying. If the target of the free strike is reduced to 0 Stamina, the rampart is reduced to 1 Stamina instead.

*Malice Features

At the start of any orc's turn, you can spend Malice to activate one of the following features. Orc Malice

*

Overwhelming March

Each orc shifts up to their speed, moving through enemy spaces if they can. Each enemy passed through during this movement makes a Might test.

*

Mohler Trench

An orc acting this turn summons 2 mohlers out of the ground, who dig a trench that is a 10 x 1 line within 10 squares when they appear. The trench is 2 squares deep and is difficult terrain. The trench can't be created directly underneath creatures.

*

Mohler Cavity

The ground shakes as a group of mohlers dig a 5 cube pit beneath an area where at least one creature is on the ground. The area is difficult terrain. Each orc in the area can shift into the nearest unoccupied space outside the pit before it is completed. Each nonorc in the area makes an Agility test.

Source: Draw Steel: Monsters · printing 1.01