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Orc Glorifier


Monster

Orc Glorifier

Humanoid, Orc
Level 1
Minion Controller
EV 3 for four minions
1MSize
6Speed
3Stamina
0Stability
1Free Strike
Immunity
Weakness
Movement
With Captain+5 bonus to ranged distance
M+0Might
A+1Agility
R+0Reason
I+0Intuition
P+2Presence
l

Call to Victory

Signature
KeywordsMagicMeleeRangedStrike
DistanceMelee 1 or ranged 5
TargetOne creature or object per minion
Power Roll+ 2
!1 sonic damage
@2 sonic damage; P < 1 slowed (save ends)
#3 sonic damage; P < 2 slowed (save ends)
Effect

Allies gain an edge on melee strikes against the target until the glorifier and each other glorifier in their squad are killed.

*

Bloodfire Burn

If the glorifier is reduced to 0 Stamina, they can make a free strike before dying.

*Malice Features

At the start of any orc's turn, you can spend Malice to activate one of the following features. Orc Malice

*

Overwhelming March

Each orc shifts up to their speed, moving through enemy spaces if they can. Each enemy passed through during this movement makes a Might test.

*

Mohler Trench

An orc acting this turn summons 2 mohlers out of the ground, who dig a trench that is a 10 x 1 line within 10 squares when they appear. The trench is 2 squares deep and is difficult terrain. The trench can't be created directly underneath creatures.

*

Mohler Cavity

The ground shakes as a group of mohlers dig a 5 cube pit beneath an area where at least one creature is on the ground. The area is difficult terrain. Each orc in the area can shift into the nearest unoccupied space outside the pit before it is completed. Each nonorc in the area makes an Agility test.

Source: Draw Steel: Monsters · printing 1.01