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Orc Terranova


Monster

Orc Terranova

Humanoid, Orc
Level 2
Platoon Controller
EV 8
1MSize
6Speed
30Stamina
2Stability
4Free Strike
Immunity
Weakness
MovementBurrow
M+1Might
A+1Agility
R+0Reason
I+1Intuition
P+2Presence
l

Earth Pillar

Signature
KeywordsMagicRangedStrike
DistanceRanged 10
TargetThree creatures or objects
Power Roll+ 2
!6 damage; A < 0 prone and can't stand (save ends)
@9 damage; A < 1 prone and can't stand (save ends)
#12 damage; A < 2 prone and can't stand (save ends)
Effect

Each target must be on the ground, and the ground in each target's space rises 1 square.

*

Relentless

If the terranova is reduced to 0 Stamina, they can make a free strike before dying. If the target of the free strike is reduced to 0 Stamina, the terranova is reduced to 1 Stamina instead.

*Malice Features

At the start of any orc's turn, you can spend Malice to activate one of the following features. Orc Malice

*

Overwhelming March

Each orc shifts up to their speed, moving through enemy spaces if they can. Each enemy passed through during this movement makes a Might test.

*

Mohler Trench

An orc acting this turn summons 2 mohlers out of the ground, who dig a trench that is a 10 x 1 line within 10 squares when they appear. The trench is 2 squares deep and is difficult terrain. The trench can't be created directly underneath creatures.

*

Mohler Cavity

The ground shakes as a group of mohlers dig a 5 cube pit beneath an area where at least one creature is on the ground. The area is difficult terrain. Each orc in the area can shift into the nearest unoccupied space outside the pit before it is completed. Each nonorc in the area makes an Agility test.

Source: Draw Steel: Monsters · printing 1.01