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Time Raider Cannonfall


Monster

Time Raider Cannonfall

Humanoid, Time Raider
Level 3
Platoon Artillery
EV 10
1LSize
5Speed
40Stamina
3Stability
5Free Strike
ImmunityPsychic 3
Weakness
Movement
M+0Might
A+2Agility
R+2Reason
I+2Intuition
P+0Presence
l

Sunderbuss

Signature
KeywordsAreaPsionicRangedWeapon
Distance3 cube within 10
TargetEach enemy in the area
Power Roll+ 2
!4 sonic damage
@7 sonic damage
#10 sonic damage; prone; M < 2 slowed (save ends)
Effect

A layer of ground beneath the area that is 1 square deep is destroyed.

)

Buss Buffe

KeywordsAreaPsionic
ActionFree triggered action
Distance5 burst
TargetSelf and each ally in the area
Trigger

A creature damages the cannonfall with a ranged or area ability.

Effect

The damage is halved for the cannonfall and each target also affected by the triggering ability.

*

Foresight Squared

The cannonfall doesn't take a bane on strikes against creatures with concealment or cover.

*Malice Features

At the start of any time raider's turn, you can spend Malice to activate one of the following features. Time Raider Malice

*

Gravity Well

KeywordsAreaPsionicRangedWeapon
ActionManeuver
Distance5 cube within 3
TargetSpecial
Effect

A time raider acting this turn activates a gravity well in the area. The gravity well sits at the center of the cube and lasts until the end of the encounter, or until a creature adjacent to the well uses a maneuver to deactivate it. The area is difficult terrain for enemies. Any enemy who ends their turn in the area is pulled up to 4 squares toward the well.

*

Recall Module

Until the end of the round, each time raider gains a +3 bonus to speed, and can teleport up to their speed as a move action.

*

Psi-Cage

All time raiders in the encounter collectively create a psionic field over the encounter map, which lasts until the first time raider with the highest Stamina maximum drops to 0 Stamina or chooses to end the field (no action required). While the field is up, each non-time raider on the map makes a Reason test against this psionic effect at the start of each round.

Source: Draw Steel: Monsters · printing 1.01