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Time Raider Nemesis


Monster

Time Raider Nemesis

Humanoid, Time Raider
Level 3
Platoon Harrier
EV 10
1MSize
7Speed
50Stamina
0Stability
5Free Strike
ImmunityPsychic 3
Weakness
MovementFly
With Captain
M+1Might
A+2Agility
R+2Reason
I+1Intuition
P+0Presence
l

Golden Scythe

Signature
KeywordsMeleePsionicStrikeWeapon
ActionMain action
DistanceMelee 2
TargetOne creature or object
Power Roll+ 2
!7 damage; pull 1
@10 damage; pull 2
#13 damage; pull 3; A < 2 restrained (save ends)
Effect

This ability can target creatures on parallel planes of existence and pull them onto the nemesis's plane.

l

Kinetic Crush

KeywordsPsionicRangedStrike
ActionMain action
DistanceRanged 10
TargetOne creature
Power Roll+ 2
!7 psychic damage; M < 0 slowed (save ends)
@10 psychic damage; M < 1 slowed (save ends)
#13 psychic damage; M < 2 slowed (save ends)
Effect

Any creature slowed this way takes 2 damage for each square they move or are force moved until that condition ends.

*

Foresight

The nemesis doesn't take a bane on strikes against creatures with concealment.

Source: Draw Steel: Monsters · printing 1.01