Time Raider Nemesis¶
Time Raider Nemesis
Golden Scythe
This ability can target creatures on parallel planes of existence and pull them onto the nemesis's plane.
Kinetic Crush
Any creature slowed this way takes 2 damage for each square they move or are force moved until that condition ends.
Foresight
The nemesis doesn't take a bane on strikes against creatures with concealment.
*Malice Features
At the start of any time raider's turn, you can spend Malice to activate one of the following features. Time Raider Malice
Gravity Well
A time raider acting this turn activates a gravity well in the area. The gravity well sits at the center of the cube and lasts until the end of the encounter, or until a creature adjacent to the well uses a maneuver to deactivate it. The area is difficult terrain for enemies. Any enemy who ends their turn in the area is pulled up to 4 squares toward the well.
Recall Module
Until the end of the round, each time raider gains a +3 bonus to speed, and can teleport up to their speed as a move action.
Psi-Cage
All time raiders in the encounter collectively create a psionic field over the encounter map, which lasts until the first time raider with the highest Stamina maximum drops to 0 Stamina or chooses to end the field (no action required). While the field is up, each non-time raider on the map makes a Reason test against this psionic effect at the start of each round.