Skip to content

Time Raider Nemesis


Monster

Time Raider Nemesis

Humanoid, Time Raider
Level 3
Platoon Harrier
EV 10
1MSize
7Speed
50Stamina
0Stability
5Free Strike
ImmunityPsychic 3
Weakness
MovementFly
M+1Might
A+2Agility
R+2Reason
I+1Intuition
P+0Presence
l

Golden Scythe

Signature
KeywordsMeleePsionicStrikeWeapon
DistanceMelee 2
TargetOne creature or object
Power Roll+ 2
!7 damage; pull 1
@10 damage; pull 2
#13 damage; pull 3; A < 2 restrained (save ends)
Effect

This ability can target creatures on parallel planes of existence and pull them onto the nemesis's plane.

l

Kinetic Crush

KeywordsPsionicRangedStrike
DistanceRanged 10
TargetOne creature
Power Roll+ 2
!7 psychic damage; M < 0 slowed (save ends)
@10 psychic damage; M < 1 slowed (save ends)
#13 psychic damage; M < 2 slowed (save ends)
Effect

Any creature slowed this way takes 2 damage for each square they move or are force moved until that condition ends.

*

Foresight

The nemesis doesn't take a bane on strikes against creatures with concealment.

*Malice Features

At the start of any time raider's turn, you can spend Malice to activate one of the following features. Time Raider Malice

*

Gravity Well

KeywordsAreaPsionicRangedWeapon
ActionManeuver
Distance5 cube within 3
TargetSpecial
Effect

A time raider acting this turn activates a gravity well in the area. The gravity well sits at the center of the cube and lasts until the end of the encounter, or until a creature adjacent to the well uses a maneuver to deactivate it. The area is difficult terrain for enemies. Any enemy who ends their turn in the area is pulled up to 4 squares toward the well.

*

Recall Module

Until the end of the round, each time raider gains a +3 bonus to speed, and can teleport up to their speed as a move action.

*

Psi-Cage

All time raiders in the encounter collectively create a psionic field over the encounter map, which lasts until the first time raider with the highest Stamina maximum drops to 0 Stamina or chooses to end the field (no action required). While the field is up, each non-time raider on the map makes a Reason test against this psionic effect at the start of each round.

Source: Draw Steel: Monsters · printing 1.01