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Time Raider Nemesis


Humanoid, Time Raider

Time Raider Nemesis

Level 3
Platoon Harrier
EV 10
1MSize
7Speed
50Stamina
0Stability
5Free Strike
ImmunityPsychic 3
Weakness
MovementFly
With Captain
M+1Might
A+2Agility
R+2Reason
I+1Intuition
P+0Presence
ll
Main action

Golden Scythe

Signature
KeywordsMeleePsionicStrikeWeapon
ActionMain action
DistanceMelee 2
TargetOne creature or object
Power Roll+ 2
!7 damage; pull 1
@10 damage; pull 2
#13 damage; pull 3; A < 2 restrained (save ends)
Effect

This ability can target creatures on parallel planes of existence and pull them onto the nemesis's plane.

ll
Main action

Kinetic Crush

KeywordsPsionicRangedStrike
ActionMain action
DistanceRanged 10
TargetOne creature
Power Roll+ 2
!7 psychic damage; M < 0 slowed (save ends)
@10 psychic damage; M < 1 slowed (save ends)
#13 psychic damage; M < 2 slowed (save ends)
Effect

Any creature slowed this way takes 2 damage for each square they move or are force moved until that condition ends.

**
Trait

Foresight

The nemesis doesn't take a bane on strikes against creatures with concealment.

Source: Draw Steel: Monsters · printing 1.01