Time Raider Malice¶
Malice Features
Time Raider Malice
At the start of any time raider's turn, you can spend Malice to activate one of the following features.
Maneuver
Gravity Well
3 Malice
AreaPsionicRangedWeapon
Distance
5 cube within 3
Targets
Special
Effect
A time raider acting this turn activates a gravity well in the area. The gravity well sits at the center of the cube and lasts until the end of the encounter, or until a creature adjacent to the well uses a maneuver to deactivate it. The area is difficult terrain for enemies. Any enemy who ends their turn in the area is pulled up to 4 squares toward the well.
Recall Module
5 Malice
Until the end of the round, each time raider gains a +3 bonus to speed, and can teleport up to their speed as a move action.
Psi-Cage
10 Malice
All time raiders in the encounter collectively create a psionic field over the encounter map, which lasts until the first time raider with the highest Stamina maximum drops to 0 Stamina or chooses to end the field (no action required). While the field is up, each non-time raider on the map makes a Reason test against this psionic effect at the start of each round.
Source: Draw Steel: Monsters ·
printing 1.01