Time Raider Tyrannis¶
Time Raider Tyrannis
Gatling Blaster
Each target takes a −2 penalty to speed until the start of the tyrannis's next turn.
Air Raid!
Each target can fly up to their speed and make a free strike. If a target doesn't land in an unoccupied space, they fall.
Precog Reflexes
A creature within distance makes a strike against the tyrannis.
The strike takes a bane. After the strike resolves, the tyrannis can make a free strike against the target.
At the end of each of their turns, the tyrannis can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.
Foresight
The tyrannis doesn't take a bane on strikes against creatures with concealment.
*Villain Actions
We Will Won!
Each target gains 15 temporary Stamina, and has their speed doubled until the end of their next turn.
Stick to the Plan!
Each target can end one effect on them or can move up to their speed.
Armageddon
The tyrannis fires a sensor mine into each unoccupied square in the area, and creates a gravity well whose area contains one or more squares of the tyrannis's space (see Gravity Well). Whenever an enemy enters a square with a sensor mine in it, the mine explodes, dealing 3 damage to the enemy.
*Malice Features
At the start of any time raider's turn, you can spend Malice to activate one of the following features. Time Raider Malice
Gravity Well
A time raider acting this turn activates a gravity well in the area. The gravity well sits at the center of the cube and lasts until the end of the encounter, or until a creature adjacent to the well uses a maneuver to deactivate it. The area is difficult terrain for enemies. Any enemy who ends their turn in the area is pulled up to 4 squares toward the well.
Recall Module
Until the end of the round, each time raider gains a +3 bonus to speed, and can teleport up to their speed as a move action.
Psi-Cage
All time raiders in the encounter collectively create a psionic field over the encounter map, which lasts until the first time raider with the highest Stamina maximum drops to 0 Stamina or chooses to end the field (no action required). While the field is up, each non-time raider on the map makes a Reason test against this psionic effect at the start of each round.