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Time Raider Vertex


Monster

Time Raider Vertex

Humanoid, Time Raider
Level 3
Platoon Support
EV 10
2Size
5Speed
62Stamina
2Stability
5Free Strike
ImmunityPsychic 3
Weakness
MovementFly, hover
M+1Might
A+1Agility
R+2Reason
I+1Intuition
P+0Presence
l

Psionic Slam

Signature
KeywordsMeleePsionicStrike
DistanceMelee 2
TargetOne creature
Power Roll+ 2
!5 damage, 2 psychic damage
@7 damage, 3 psychic damage
#9 damage, 4 psychic damage
Effect

Any power roll made against the target gains an edge until the start of the vertex's next turn.

l

Split Space

KeywordsAreaPsionicRanged
Distance2 cube within 10
TargetSpecial
Effect

A portal fills the area, connecting to a location the vertex has experienced on any plane of existence, in person or otherwise. Any creature who enters the portal for the first time in a round or starts their turn there is instantly teleported to any unoccupied space in the portal at the chosen location. The portal lasts until the vertex uses this ability again, dismisses the portal (no action required), or is transported by the portal.

f

Invigorated March

KeywordsAreaPsionic
ActionManeuver
Distance4 burst
TargetEach ally in the area
Effect

Each target shifts up to half their speed.

*

Foresight

The vertex doesn't take a bane on strikes against creatures with concealment.

*Malice Features

At the start of any time raider's turn, you can spend Malice to activate one of the following features. Time Raider Malice

*

Gravity Well

KeywordsAreaPsionicRangedWeapon
ActionManeuver
Distance5 cube within 3
TargetSpecial
Effect

A time raider acting this turn activates a gravity well in the area. The gravity well sits at the center of the cube and lasts until the end of the encounter, or until a creature adjacent to the well uses a maneuver to deactivate it. The area is difficult terrain for enemies. Any enemy who ends their turn in the area is pulled up to 4 squares toward the well.

*

Recall Module

Until the end of the round, each time raider gains a +3 bonus to speed, and can teleport up to their speed as a move action.

*

Psi-Cage

All time raiders in the encounter collectively create a psionic field over the encounter map, which lasts until the first time raider with the highest Stamina maximum drops to 0 Stamina or chooses to end the field (no action required). While the field is up, each non-time raider on the map makes a Reason test against this psionic effect at the start of each round.

Source: Draw Steel: Monsters · printing 1.01