Time Raider Vertex¶
Humanoid, Time Raider
Time Raider Vertex
Level 3
Platoon Support
EV 10
2Size
5Speed
62Stamina
2Stability
5Free Strike
M+1Might
A+1Agility
R+2Reason
I+1Intuition
P+0Presence
l
Main action
Psionic Slam
Signature
KeywordsMeleePsionicStrike
ActionMain action
DistanceMelee 2
TargetOne creature
Power Roll+ 2
!5 damage, 2 psychic damage
@7 damage, 3 psychic damage
#9 damage, 4 psychic damage
Effect
Any power roll made against the target gains an edge until the start of the vertex's next turn.
KeywordsAreaPsionicRanged
ActionMain action
Distance2 cube within 10
TargetSpecial
Effect
A portal fills the area, connecting to a location the vertex has experienced on any plane of existence, in person or otherwise. Any creature who enters the portal for the first time in a round or starts their turn there is instantly teleported to any unoccupied space in the portal at the chosen location. The portal lasts until the vertex uses this ability again, dismisses the portal (no action required), or is transported by the portal.
f
Maneuver
Invigorated March
KeywordsAreaPsionic
ActionManeuver
Distance4 burst
TargetEach ally in the area
Effect
Each target shifts up to half their speed.
*
Trait
Foresight
The vertex doesn't take a bane on strikes against creatures with concealment.
Source: Draw Steel: Monsters ·
printing 1.01