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Time Raider Hijack


Monster

Time Raider Hijack

Humanoid, Time Raider
Level 3
Platoon Ambusher
EV 10
1MSize
6Speed
50Stamina
0Stability
5Free Strike
ImmunityPsychic 3
Weakness
Movement
M+0Might
A+2Agility
R+2Reason
I+2Intuition
P+1Presence
l

Golden Sickles

Signature
KeywordsMeleePsionicStrikeWeapon
DistanceMelee 1
TargetOne creature
Power Roll+ 2
!7 damage
@11 damage
#14 damage; A < 2 bleeding (save ends)
Effect

The hijack is hidden from any creature who is bleeding from this ability until that condition ends.

f

Psi-Sickle

KeywordsPsionicRangedWeapon
ActionManeuver
DistanceRanged 5
TargetOne creature or object
Effect

The hijack psychically latches their sickle onto the target and closes the distance between them. If the target is larger than the hijack, the hijack moves adjacent to the target. Otherwise, the target is pulled up to 4 squares toward the hijack.

*

Foresight

The hijack doesn't take a bane on strikes against creatures with concealment.

*Malice Features

At the start of any time raider's turn, you can spend Malice to activate one of the following features. Time Raider Malice

*

Gravity Well

KeywordsAreaPsionicRangedWeapon
ActionManeuver
Distance5 cube within 3
TargetSpecial
Effect

A time raider acting this turn activates a gravity well in the area. The gravity well sits at the center of the cube and lasts until the end of the encounter, or until a creature adjacent to the well uses a maneuver to deactivate it. The area is difficult terrain for enemies. Any enemy who ends their turn in the area is pulled up to 4 squares toward the well.

*

Recall Module

Until the end of the round, each time raider gains a +3 bonus to speed, and can teleport up to their speed as a move action.

*

Psi-Cage

All time raiders in the encounter collectively create a psionic field over the encounter map, which lasts until the first time raider with the highest Stamina maximum drops to 0 Stamina or chooses to end the field (no action required). While the field is up, each non-time raider on the map makes a Reason test against this psionic effect at the start of each round.

Source: Draw Steel: Monsters · printing 1.01