Skip to content

Time Raider Mind Punk


Humanoid, Time Raider

Time Raider Mind Punk

Level 3
Platoon Hexer
EV 10
2Size
5Speed
40Stamina
2Stability
5Free Strike
ImmunityPsychic 3
Weakness
Movement
With Captain
M+2Might
A+0Agility
R+2Reason
I+2Intuition
P+1Presence
ll
Main action

Repelling Psihander

Signature
KeywordsMeleePsionicStrikeWeapon
ActionMain action
DistanceMelee 1
TargetTwo creatures adjacent to each other
Power Roll+ 2
!6 damage
@8 damage; M < 1 dazed (save ends)
#11 damage; M < 2 dazed (save ends)
Effect

A target who ends their next turn adjacent to the other target falls prone.

ll
Main action

Mindpunk

KeywordsAreaPsionic
ActionMain action
Distance3 burst
TargetEach enemy in the area
Power Roll+ 2
!4 psychic damage; R < 0 prone
@6 psychic damage; push 1; R < 1 prone and can't stand (save ends)
#9 psychic damage; push 2; R < 2 prone and can't stand (save ends)
**
Trait

Foresight

The mind punk doesn't take a bane on strikes against creatures with concealment.

Source: Draw Steel: Monsters · printing 1.01