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Time Raider Helix


Monster

Time Raider Helix

Humanoid, Time Raider
Level 3
Platoon Controller
EV 10
1MSize
5Speed
40Stamina
0Stability
5Free Strike
ImmunityPsychic 3
Weakness
MovementFly
M+0Might
A+2Agility
R+2Reason
I+2Intuition
P+2Presence
l

Blaster Volley

Signature
KeywordsPsionicRangedStrikeWeapon
DistanceRanged 10
TargetTwo creatures or objects
Power Roll+ 2
!6 corruption damage; push 2
@8 corruption damage; push 4
#11 corruption damage; push 6, prone
f

Kinetic Lane

KeywordsAreaPsionicRanged
ActionManeuver
Distance4 x 2 line within 10
TargetSpecial
Effect

The area is a psionically charged treadmill that pushes creatures and objects at high speed in one direction of the helix's choice. Any creature who enters the area or starts their turn there slides 3 squares toward the end of the area in the chosen direction. Each enemy in the area when it first appears takes 3 damage before they slide.

3 MaliceThe helix creates a second kinetic lane.
*

Foresight

The helix doesn't take a bane on strikes against creatures with concealment.

*Malice Features

At the start of any time raider's turn, you can spend Malice to activate one of the following features. Time Raider Malice

*

Gravity Well

KeywordsAreaPsionicRangedWeapon
ActionManeuver
Distance5 cube within 3
TargetSpecial
Effect

A time raider acting this turn activates a gravity well in the area. The gravity well sits at the center of the cube and lasts until the end of the encounter, or until a creature adjacent to the well uses a maneuver to deactivate it. The area is difficult terrain for enemies. Any enemy who ends their turn in the area is pulled up to 4 squares toward the well.

*

Recall Module

Until the end of the round, each time raider gains a +3 bonus to speed, and can teleport up to their speed as a move action.

*

Psi-Cage

All time raiders in the encounter collectively create a psionic field over the encounter map, which lasts until the first time raider with the highest Stamina maximum drops to 0 Stamina or chooses to end the field (no action required). While the field is up, each non-time raider on the map makes a Reason test against this psionic effect at the start of each round.

Source: Draw Steel: Monsters · printing 1.01