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Time Raider Armiger


Monster

Time Raider Armiger

Humanoid, Time Raider
Level 3
Platoon Defender
EV 10
1MSize
5Speed
60Stamina
0Stability
5Free Strike
ImmunityPsychic 3
Weakness
Movement
M+0Might
A+2Agility
R+2Reason
I+2Intuition
P+0Presence
l

Serrated Saber

Signature
KeywordsMeleePsionicStrikeWeapon
DistanceMelee 1
TargetOne creature or object
Power Roll+ 2
!7 damage
@10 damage
#13 damage; R < 2 weakened (save ends)
2 MaliceA creature weakened this way is also bleeding.
)

Shared Sickness

KeywordsPsionicRanged
DistanceRanged 20
TargetThe triggering creature
Power Roll+ 2
!4 psychic damage; R < 0 5 poison damage
@6 psychic damage; R < 1 5 poison damage
#9 psychic damage; R < 2 5 poison damage
Trigger

A creature deals damage to any ally of the armiger who the armiger has line of effect to.

*

Foresight

The armiger doesn't take a bane on strikes against creatures with concealment.

*

Kuran'zoi Heraldry

Any time raider who starts their turn with line of effect to the armiger can end one condition affecting the.

*Malice Features

At the start of any time raider's turn, you can spend Malice to activate one of the following features. Time Raider Malice

*

Gravity Well

KeywordsAreaPsionicRangedWeapon
ActionManeuver
Distance5 cube within 3
TargetSpecial
Effect

A time raider acting this turn activates a gravity well in the area. The gravity well sits at the center of the cube and lasts until the end of the encounter, or until a creature adjacent to the well uses a maneuver to deactivate it. The area is difficult terrain for enemies. Any enemy who ends their turn in the area is pulled up to 4 squares toward the well.

*

Recall Module

Until the end of the round, each time raider gains a +3 bonus to speed, and can teleport up to their speed as a move action.

*

Psi-Cage

All time raiders in the encounter collectively create a psionic field over the encounter map, which lasts until the first time raider with the highest Stamina maximum drops to 0 Stamina or chooses to end the field (no action required). While the field is up, each non-time raider on the map makes a Reason test against this psionic effect at the start of each round.

Source: Draw Steel: Monsters · printing 1.01