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Time Raider Armiger


Humanoid, Time Raider

Time Raider Armiger

Level 3
Platoon Defender
EV 10
1MSize
5Speed
60Stamina
0Stability
5Free Strike
ImmunityPsychic 3
Weakness
Movement
With Captain
M+0Might
A+2Agility
R+2Reason
I+2Intuition
P+0Presence
ll
Main action

Serrated Saber

Signature
KeywordsMeleePsionicStrikeWeapon
ActionMain action
DistanceMelee 1
TargetOne creature or object
Power Roll+ 2
!7 damage
@10 damage
#13 damage; R < 2 weakened (save ends)
2 MaliceA creature weakened this way is also bleeding.
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Triggered action

Shared Sickness

KeywordsPsionicRanged
ActionTriggered action
DistanceRanged 20
TargetThe triggering creature
Power Roll+ 2
!4 psychic damage; R < 0 5 poison damage
@6 psychic damage; R < 1 5 poison damage
#9 psychic damage; R < 2 5 poison damage
Trigger

A creature deals damage to any ally of the armiger who the armiger has line of effect to.

**
Trait

Foresight

The armiger doesn't take a bane on strikes against creatures with concealment.

**
Trait

Kuran'zoi Heraldry

Any time raider who starts their turn with line of effect to the armiger can end one condition affecting the.

Source: Draw Steel: Monsters · printing 1.01