Time Raider Armiger¶
Humanoid, Time Raider
Time Raider Armiger
Level 3
Platoon Defender
EV 10
1MSize
5Speed
60Stamina
0Stability
5Free Strike
M+0Might
A+2Agility
R+2Reason
I+2Intuition
P+0Presence
l
Main action
Serrated Saber
Signature
KeywordsMeleePsionicStrikeWeapon
ActionMain action
DistanceMelee 1
TargetOne creature or object
Power Roll+ 2
)
Triggered action
Shared Sickness
KeywordsPsionicRanged
ActionTriggered action
DistanceRanged 20
TargetThe triggering creature
Power Roll+ 2
!4 psychic damage; R < 0 5 poison damage
@6 psychic damage; R < 1 5 poison damage
#9 psychic damage; R < 2 5 poison damage
Trigger
A creature deals damage to any ally of the armiger who the armiger has line of effect to.
*
Trait
Foresight
The armiger doesn't take a bane on strikes against creatures with concealment.
*
Trait
Kuran'zoi Heraldry
Any time raider who starts their turn with line of effect to the armiger can end one condition affecting the.
Source: Draw Steel: Monsters ·
printing 1.01