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Time Raider Myriad


Monster

Time Raider Myriad

Humanoid, Time Raider
Level 3
Minion Brute
EV 5 for four minions
1MSize
5Speed
8Stamina
0Stability
3Free Strike
ImmunityPsychic 3
Weakness
Movement
With Captain+1 damage bonus to strikes
M+2Might
A+1Agility
R+2Reason
I+1Intuition
P+1Presence
l

Fifth Fist

Signature
KeywordsMeleePsionicStrikeWeapon
DistanceMelee 2
TargetOne creature or object per minion
Power Roll+ 2
!3 damage; slide 1
@5 damage; slide 2
#6 damage; slide 3, prone
*

Foresight

The myriad doesn't take a bane on strikes against creatures with concealment.

*Malice Features

At the start of any time raider's turn, you can spend Malice to activate one of the following features. Time Raider Malice

*

Gravity Well

KeywordsAreaPsionicRangedWeapon
ActionManeuver
Distance5 cube within 3
TargetSpecial
Effect

A time raider acting this turn activates a gravity well in the area. The gravity well sits at the center of the cube and lasts until the end of the encounter, or until a creature adjacent to the well uses a maneuver to deactivate it. The area is difficult terrain for enemies. Any enemy who ends their turn in the area is pulled up to 4 squares toward the well.

*

Recall Module

Until the end of the round, each time raider gains a +3 bonus to speed, and can teleport up to their speed as a move action.

*

Psi-Cage

All time raiders in the encounter collectively create a psionic field over the encounter map, which lasts until the first time raider with the highest Stamina maximum drops to 0 Stamina or chooses to end the field (no action required). While the field is up, each non-time raider on the map makes a Reason test against this psionic effect at the start of each round.

Source: Draw Steel: Monsters · printing 1.01