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Dwarf Axethrower


Monster

Dwarf Axethrower

Dwarf, Humanoid
Level 1
Minion Defender
EV 3 for 4 minions
1MSize
5Speed
7Stamina
2Stability
1Free Strike
Immunity
Weakness
Movement
With Captain+2 bonus to Stamina
M+1Might
A+0Agility
R+0Reason
I+2Intuition
P+0Presence
l

Whistling Axes

Signature
KeywordsMeleeRangedStrikeWeapon
DistanceMelee 1 or ranged 5
TargetOne creature or object per minion
Power Roll+ 2
!1 damage
@2 damage
#3 damage; one ally adjacent to the target can make a free strike
Effect

The target can't use triggered actions until the start of the next round.

*Malice Features

At the start of any dwarf's turn, you can spend Malice to activate one of the following features. Dwarf Malice

*

Breaching Charge

A dwarf can destroy one adjacent object or square of wall for each 3 Malice spent. Each enemy adjacent to the destroyed object or square takes the object's Stamina in damage (3 for wood, 6 for stone, or 9 for metal).

*

Rappelling Barrage

Each dwarf acting this turn can automatically climb at full speed while moving. At any point during this movement, they can make a free strike.

*

Snaring Line

KeywordsAreaMagicRanged
Distance10 x 1 line within 10
TargetEach enemy in the area
!8 damage; restrained (EoT)
@6 damage; slowed (EoT)
#No effect.
Effect

Each target makes an Agility test.

Special

This ability can't be used by a minion.

The snaring line remains until the end of the encounter. Any enemy who moves into the area for the first time in a round or starts their turn there must make the test.

Source: Draw Steel: Monsters · printing 1.01