Skip to content

Dwarf Gunner


Monster

Dwarf Gunner

Dwarf, Humanoid
Level 1
Platoon Artillery
EV 6
1MSize
5Speed
26Stamina
1Stability
4Free Strike
Immunity
Weakness
Movement
M+0Might
A+2Agility
R+0Reason
I+1Intuition
P+0Presence
l

Portable Ballista

Signature
KeywordsRangedStrikeWeapon
DistanceRanged 10
TargetOne creature or object
Power Roll+ 2
!6 damage; push 1
@9 damage; push 3
#12 damage; push 5
Effect

If the target is adjacent to an object or a wall after the power roll is resolved, they are restrained until the end of their next turn. A target restrained by a dwarf can be force moved by this ability. This forced movement doesn't end the restrained condition unless the Director determines otherwise.

5 MaliceIf the target is pushed into another creature, the target and the creature are each restrained until the end of their next turn.
*

Split Shot

Whenever the gunner deals rolled damage to a target, one creature or object adjacent to the target takes 3 damage.

*Malice Features

At the start of any dwarf's turn, you can spend Malice to activate one of the following features. Dwarf Malice

*

Breaching Charge

A dwarf can destroy one adjacent object or square of wall for each 3 Malice spent. Each enemy adjacent to the destroyed object or square takes the object's Stamina in damage (3 for wood, 6 for stone, or 9 for metal).

*

Rappelling Barrage

Each dwarf acting this turn can automatically climb at full speed while moving. At any point during this movement, they can make a free strike.

*

Snaring Line

KeywordsAreaMagicRanged
Distance10 x 1 line within 10
TargetEach enemy in the area
!8 damage; restrained (EoT)
@6 damage; slowed (EoT)
#No effect.
Effect

Each target makes an Agility test.

Special

This ability can't be used by a minion.

The snaring line remains until the end of the encounter. Any enemy who moves into the area for the first time in a round or starts their turn there must make the test.

Source: Draw Steel: Monsters · printing 1.01