Dwarf Gunner¶
Dwarf Gunner
Portable Ballista
If the target is adjacent to an object or a wall after the power roll is resolved, they are restrained until the end of their next turn. A target restrained by a dwarf can be force moved by this ability. This forced movement doesn't end the restrained condition unless the Director determines otherwise.
Ensnaring Chains
The gunner makes a free strike against the target, and the prone, restrained, and slowed conditions on the target end. The target is then restrained (save ends).
Split Shot
Whenever the gunner deals rolled damage to a target, one creature or object adjacent to the target takes 3 damage.
*Malice Features
At the start of any dwarf's turn, you can spend Malice to activate one of the following features. Dwarf Malice
Breaching Charge
A dwarf can destroy one adjacent object or square of wall for each 3 Malice spent. Each enemy adjacent to the destroyed object or square takes the object's Stamina in damage (3 for wood, 6 for stone, or 9 for metal).
Rappelling Barrage
Each dwarf acting this turn can automatically climb at full speed while moving. At any point during this movement, they can make a free strike.
Snaring Line
Each target makes an Agility test.
This ability can't be used by a minion.
The snaring line remains until the end of the encounter. Any enemy who moves into the area for the first time in a round or starts their turn there must make the test.