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Dwarf Stone Whisperer


Monster

Dwarf Stone Whisperer

Dwarf, Humanoid
Level 3
Platoon Controller
EV 10
1MSize
5Speed
52Stamina
2Stability
5Free Strike
Immunity
Weakness
MovementBurrow
M+1Might
A+0Agility
R+2Reason
I+2Intuition
P+0Presence
l

Tile Slide

Signature
KeywordsAreaMagic
Distance2 cube within 1
TargetEach creature and object in the area
Power Roll+ 2
!5 damage; slide 1; M < 0 slowed (save ends)
@8 damage; slide 3; M < 1 slowed (save ends)
#11 damage; slide 5; M < 2 restrained (save ends)
Effect

A target restrained by a dwarf can be force moved by this ability. This forced movement doesn't end the restrained condition unless the Director determines otherwise.

f

Stone Wave

KeywordsAreaMagicRanged
ActionManeuver
Distance3 cube within 10
TargetEach enemy in the area
Power Roll+ 2
!4 damage; push 2; R < 1 slowed (save ends)
@6 damage; push 3; R < 2 slowed (save ends)
#9 damage; push 3; R < 3 slowed (save ends)
Effect

The area is difficult terrain for enemies. A target restrained by a dwarf can be force moved by this ability. This forced movement doesn't end the restrained condition unless the Director determines otherwise.

*

Stone Walker

Whenever the stone whisperer willingly moves, they can phase through up to 2 squares of stone as part of that movement. If they end their movement inside stone, they are shunted out into the space from which they entered it.

*Malice Features

At the start of any dwarf's turn, you can spend Malice to activate one of the following features. Dwarf Malice

*

Breaching Charge

A dwarf can destroy one adjacent object or square of wall for each 3 Malice spent. Each enemy adjacent to the destroyed object or square takes the object's Stamina in damage (3 for wood, 6 for stone, or 9 for metal).

*

Rappelling Barrage

Each dwarf acting this turn can automatically climb at full speed while moving. At any point during this movement, they can make a free strike.

*

Snaring Line

KeywordsAreaMagicRanged
Distance10 x 1 line within 10
TargetEach enemy in the area
!8 damage; restrained (EoT)
@6 damage; slowed (EoT)
#No effect.
Effect

Each target makes an Agility test.

Special

This ability can't be used by a minion.

The snaring line remains until the end of the encounter. Any enemy who moves into the area for the first time in a round or starts their turn there must make the test.

Source: Draw Steel: Monsters · printing 1.01