Dwarf Shieldwall¶
Dwarf Shieldwall
Wide Axe
The shieldwall can shift 1 square to remain adjacent to the target. A target restrained by a dwarf can be force moved by this ability. This forced movement doesn't end the restrained condition unless the Director determines otherwise.
Intercepting Shield
A creature makes a strike against an ally adjacent to the shieldwall.
The shieldwall becomes the target of the triggering strike and halves the damage.
Call to the Wall
Whenever a creature deals damage to or takes damage from the shieldwall, the shieldwall can make that creature taunted until the end of the creature's next turn.
*Malice Features
At the start of any dwarf's turn, you can spend Malice to activate one of the following features. Dwarf Malice
Breaching Charge
A dwarf can destroy one adjacent object or square of wall for each 3 Malice spent. Each enemy adjacent to the destroyed object or square takes the object's Stamina in damage (3 for wood, 6 for stone, or 9 for metal).
Rappelling Barrage
Each dwarf acting this turn can automatically climb at full speed while moving. At any point during this movement, they can make a free strike.
Snaring Line
Each target makes an Agility test.
This ability can't be used by a minion.
The snaring line remains until the end of the encounter. Any enemy who moves into the area for the first time in a round or starts their turn there must make the test.