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Servitor War Walker


Monster

Servitor War Walker

Dwarf, Humanoid
Level 1
Elite Mount
EV 12
3Size
8Speed
60Stamina
2Stability
4Free Strike
Immunity
Weakness
MovementClimb
M+2Might
A+0Agility
R-2Reason
I+0Intuition
P-2Presence
l

Grasping Claws

Signature
KeywordsChargeMeleeStrikeWeapon
DistanceMelee 2
TargetTwo creatures or objects
Power Roll+ 2
!6 damage
@9 damage
#12 damage; M < 2 restrained (save ends)
Effect

A target already restrained or restrained by this ability is pulled up to 3 squares. A target restrained by a dwarf can be force moved by this ability. This forced movement doesn't end the restrained condition unless the Director determines otherwise.

f

Stunning Blast

KeywordsAreaWeapon
ActionManeuver
Distance3 burst
TargetEach enemy in the area
Power Roll+ 2
!3 lightning damage; A < 0 slowed (save ends)
@6 lightning damage; A < 1 slowed (save ends)
#7 lightning damage; A < 2 slowed (save ends)
*

Cupola

While riding the war walker, three size 1 allies can occupy the same space. Creatures riding the war walker have cover.

*

Mobile Prison Harness

Any restrained or slowed creature who comes adjacent to the war walker is automatically restrained (save ends) and takes a bane on power rolls. A creature restrained this way moves with the war walker.

*Malice Features

At the start of any dwarf's turn, you can spend Malice to activate one of the following features. Dwarf Malice

*

Breaching Charge

A dwarf can destroy one adjacent object or square of wall for each 3 Malice spent. Each enemy adjacent to the destroyed object or square takes the object's Stamina in damage (3 for wood, 6 for stone, or 9 for metal).

*

Rappelling Barrage

Each dwarf acting this turn can automatically climb at full speed while moving. At any point during this movement, they can make a free strike.

*

Snaring Line

KeywordsAreaMagicRanged
Distance10 x 1 line within 10
TargetEach enemy in the area
!8 damage; restrained (EoT)
@6 damage; slowed (EoT)
#No effect.
Effect

Each target makes an Agility test.

Special

This ability can't be used by a minion.

The snaring line remains until the end of the encounter. Any enemy who moves into the area for the first time in a round or starts their turn there must make the test.

Source: Draw Steel: Monsters · printing 1.01