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Dwarf Launcher


Monster

Dwarf Launcher

Dwarf, Humanoid
Level 1
Platoon Hexer
EV 8
1MSize
5Speed
39Stamina
3Stability
4Free Strike
Immunity
Weakness
Movement
With Captain
M+1Might
A+0Agility
R+0Reason
I+2Intuition
P+0Presence
l

Concussive Grenade

Signature
KeywordsAreaRangedWeapon
ActionMain action
Distance3 cube within 5
TargetEach enemy in the area
Power Roll+ 2
!3 damage; push 1
@6 damage; push 3; M < 1 slowed (save ends)
#8 damage; push 3; M < 2 slowed (save ends)
Effect

A target restrained by a dwarf can be force moved by this ability. This forced movement doesn't end the restrained condition unless the Director determines otherwise.

l

Sleep Grenade

KeywordsRangedWeapon
ActionMain action
Distance3 cube within 5
TargetEach enemy in the area
Power Roll+ 2
!3 poison damage; I < 0 dazed (save ends)
@6 poison damage; I < 1 dazed (save ends)
#8 poison damage; I < 2 dazed (save ends)
Effect

A target dazed this way treats their characteristic scores as 1 lower for the purpose of resisting potencies.

*

Indirect Fire

The launcher ignores concealment and cover, and doesn't need line of effect to use their abilities as long as a size 1 opening exists between the dwarf and the target.

Source: Draw Steel: Monsters · printing 1.01