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Dwarf Launcher


Dwarf, Humanoid

Dwarf Launcher

Level 1
Platoon Hexer
EV 8
1MSize
5Speed
39Stamina
3Stability
4Free Strike
Immunity
Weakness
Movement
With Captain
M+1Might
A+0Agility
R+0Reason
I+2Intuition
P+0Presence
ll
Main action

Concussive Grenade

Signature
KeywordsAreaRangedWeapon
ActionMain action
Distance3 cube within 5
TargetEach enemy in the area
Power Roll+ 2
!3 damage; push 1
@6 damage; push 3; M < 1 slowed (save ends)
#8 damage; push 3; M < 2 slowed (save ends)
Effect

A target restrained by a dwarf can be force moved by this ability. This forced movement doesn't end the restrained condition unless the Director determines otherwise.

ll
Main action

Sleep Grenade

KeywordsRangedWeapon
ActionMain action
Distance3 cube within 5
TargetEach enemy in the area
Power Roll+ 2
!3 poison damage; I < 0 dazed (save ends)
@6 poison damage; I < 1 dazed (save ends)
#8 poison damage; I < 2 dazed (save ends)
Effect

A target dazed this way treats their characteristic scores as 1 lower for the purpose of resisting potencies.

**
Trait

Indirect Fire

The launcher ignores concealment and cover, and doesn't need line of effect to use their abilities as long as a size 1 opening exists between the dwarf and the target.

Source: Draw Steel: Monsters · printing 1.01